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Comment: Re:Mods to fix the stuff that got fixed? (Score 1) 83

by Shazgamat (#42106593) Attached to: DOOM 3 BFG Edition On Github, Timed For Oculus Rift

This seems as good a place to ask as any:Is there a way to make this game play more like the original? I understand that the shadows and dynamic lighting have been ripped out, the whole thing is brighter and that "duct tape mod" is forced on you. All the hype over the last few months has made me want to play the original game again, complete with the "Oh, hell I can't see shit, what am I shooting at? I hope this works. I need new trousers. Again." vibe, not a dumbed down, shiny "remaster". Comparisons I've seen say that the old game struggles to hit 30fps on current gen hardware, whereas this code base can easily hit 100+ fps on an average rig. Is there a mod (yet) that gives us the best of both worlds?

The shadows and dynamic lightning are the same as they were; only difference there is that the flashlight doesn't cast shadows anymore (IMHO it never looked good anyway due to the angle).

Graphics

+ - Ray tracing for gaming explored-> 3

Submitted by
Vigile
Vigile writes "Ray tracing is still thought of as the 'holy grail' for real-time imagery but because of the intense amount of calculations required it has been plagued with long frame render times. This might soon change, at least according to an article from Daniel Pohl, a researcher at Intel. With upcoming many-core processors like Intel's Larrabee he believes that real-time ray tracing for games is much closer than originally thought thanks in large part to the efficiency it allows with spatial partitioning and reflections when compared to current rasterization techniques. Titles like Valve's Portal are analyzed to see how they could benefit from ray tracing technology and the article on PC Perspective concludes with the difficulties combing the two rendering techniques as well as a video of the technology in action."
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