You dismiss several other problems with console gaming as being a problem with specific companies, but it does not matter whose fault it is. The issues are real issues either way.
This isn't a, "Who's really got the crappy driver problem? nVidia or AMD?"" kind of question. The input issue and the internal storage issue are squarely problems with Microsoft and Nintendo. This isn't anything inherent in having a console itself. Kiss my ass.
That is not a feature. Also, some console games can be modded, but it's a massive pain in the ass. People still do it. Because it's a massive PITA it's not really a valid platform feature, but because people still do it it's clearly a desired one.
Some games like Minecraft lend themselves well to modding. However, I don't see the general purpose, "MODS! MODS EVERYWHERE!" attitude is a benefit for PC gaming. I want to play the base game. That someone can replace the dragons in Skyrim with The Macho Man Randy Savage isn't exciting to me because the base game isn't exciting to me.
Further more, mods open up an avenue for cheating too. Which is rampant in PC gaming.
Compared to PCs, it is very poor. This makes a massive difference for some types of game.
This is so subjective it hurts.
Here's your valid point. This is the only benefit to console gaming. But may I remind you of the RROD, and other massive console failures?
Again, why are you crucifying all console gaming with the problems Microsoft had? That's an Xbox problem, not a console problem.
Because you don't use it, it's not a feature.
Just because a PC can check email, go on IRC or be used to order pizza doesn't mean that I think it's lacking that the Xbox One or PS4 can't do either of those things. We're talking about a games console. For playing games on.
Console gaming is typically superior for just sitting down and playing. PC Gaming is superior in literally every other way. You have only one valid argument, and tried to somehow transform it into an entire debate with logical fallacies and self-centered thinking. Consoles used to have simplicity and reliability but now games get massive updates and games choke, crash and hang all the goddamned time, because consoles are just PCs with fancy memory architectures with all of the complexity that entails.
The thing you're missing is that there's a deep experience in the ability to just put in a disc and play.
Further more, on a lark, when I started getting in on this flame war, I decided to reboot into Windows so I could try some PC gaming. Fired up MWO and waited 2 hours for the game to patch itself with several gigs worth of patches. Generally console games don't see those kinds of updates. How the hell is that acceptable? Console games can get maybe 1 or 2 gig sized patches but it's never been PC gaming levels of bad.
Further more, games have been hanging, crashing and choking since the NES days. Sometimes rendering games completely unplayable. This has nothing to do with consoles being PCs with fancy memory architectures.
Also, I'm not sure what that means; this has been the case since the 2600. The 2600 and NES used 6502 variants, similar to what was in the C64 and Apple II. Genesis used a 68k chip, similar to the Mac and x68k. SNES used a 16 bit variant on the 6502. N64, PS1 and PS2 used MIPS chips. They're all just PCs with fancy architectures. This fact hasn't changed in 40 years.