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Comment: Re:"No mobile ecosystem" (Score 1) 213

by RyuuzakiTetsuya (#46773585) Attached to: Nokia Had a Production-Ready Web Tablet 13 Years Ago

And whilst nothing like Apple's App Store existed until Apple created it, there was a pretty vibrant app scene back on those older mobile devices. To the extent of professional packages for doctors, pilots, estate agents etc. Lots of productivity apps. Plenty of games. Basically all the categories you get on iOS and Android now. Just fewer in number.

The part about confusing was that it reflected my experience with Windows Mobile application development.

So any notes apps that are like Vesper? Or any read later apps like Instapaper? Or even anything like Urban Spoon? Or... and I could go on.

The thing about the app space now is that while yes, part of this is a move in technology (we now have very fast mobile CPUs on relatively fast wireless cellular connections), the other half is that the ecosystem itself is more than just a build toolchain and the ability to side load from the internet.

Also, it helps that iOS is way more regular people friendly than the Psion was.

Comment: Re:"No mobile ecosystem" (Score 1) 213

by RyuuzakiTetsuya (#46771739) Attached to: Nokia Had a Production-Ready Web Tablet 13 Years Ago

Mobile apps? no

Mobile *ecosystem*?

That's a different story. Scrublands in the desert is an ecosystem. I wouldn't call it as lush as a rainforest. The mobile ecosystem prior to the iPhone was pretty barren. I used to use a Windows mobile 5 iPaq back in the day and the ecosystem was bare AND confusing(Are you using a MIPS CE device? ARM? Do you even know? etc.).

Comment: Re:Wouldn't trust Apple (Score 1) 188

by RyuuzakiTetsuya (#46770453) Attached to: How Apple's CarPlay Could Shore Up the Car Stereo Industry

The thing Apple is selling you, beside the hardware, is the complete integrated product. They take your money, they give you something that works, that's their sole "monetization" strategy. Unlike everyone else in the business, trying to suck you into their various creepy ad/clickstream/search front-running scams.


I think though, that you're overselling the size of the vocal anti-Apple Android user base. I think they've just grown accustomed to hacking around bad design.

This quote comes to mind.

The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. - George Bernard Shaw

Android users think they're adapting tech to themselves, Apple users think Apple is adapting the tech industry to their whims.

In the end, the question is, who's design decisions do you trust, yourself or Apple's? I opt for Apple.

Comment: Re:The Real Breakthrough - non auto-maker Maps (Score 2) 188

by RyuuzakiTetsuya (#46762801) Attached to: How Apple's CarPlay Could Shore Up the Car Stereo Industry

The point you're missing about maps is that maps in car play is fed via Apple maps. Which updates more frequently than maps for car systems.

Car manufacturers don't mind giving up control over things like the entertainment system provided it works better than what they can do. A lot of makers are signed up for it. From BMW to Hyundai to ford and GM.

How it'll do in the future... No one knows.

Comment: Re:Most unlikely technology in 1981: Handheld GPS (Score 1) 275

USB OTG not good enough? Bluetooth not good enough?

The problem with expansion, especially using ExpressCard, is that there's a horrendous chicken/egg problem. very few express card peripherals exist, thus few express card slots are being included in modern machines.

It has nothing to do with intellectual competition. It's just that, most people's wants are served on board. Expansion's existed but as time has gone on, the need for PC Card and ExpressCard has gone away thanks to USB.

Comment: Re:Simple math (Score 1) 243

by RyuuzakiTetsuya (#46747839) Attached to: PC Gaming Alive and Dominant

Oh, just Microsoft and Nintendo? So I can use a F22 Pro with some random USB HID class adapter board on the PS4? No? Hmm, didn't think so.

If the game supports generic flight sticks, sure. But that's true on PCs as well.

Yes, there is joy2key, but, holy crap is that a bad experience.

Again, you don't see it, so you don't believe in it. It is the very definition of the argument from ignorance.

Shouldn't games be fun to begin with?

There's lots of other things I want to do on the same machine I'm playing games on, especially if I'm doing it in the living room where there's just one big display. I might like to look up some reference for the game I'm playing, for example.

Vita, 3DS and PS3 can run their web browser while playing games. Not sure about 360, XB1 or PS4.

Also if I'm going to be doing that I'd rather just look down at the tablet that's as likely to be in my lap.

Well, there was a deep experience in being able to put in a cart and play. Then we got a different experience putting in a disc and maybe playing if it wasn't too scratched, the lens wasn't too dirty, and the optical drive was still working. Maybe you had to turn your playstation upside down, for example, before it would read a disc. The earliest optical drives for game consoles were all garbage, except the pop-top Sega CD which was simply lame. And by the time the later consoles came around, just put in a disc and play was over. Game consoles and games themselves now require updates!

The overheating PS problem was fixed in the 2nd rev of the console. The rest of this screed is basically, "Optical media sucks." Which it kind of does, but, again, not a console specific problem. How else do you ship a large volume of data when customers may or may not have broadband?

Sony has had their epic hardware failures as well, we tend to forget them because they are not from Microsoft. But the PS, PSOne, and original PS2 all had horrendously unreliable optical drives as well. Pretty pathetic when the company selling them is one of the inventors of the CDROM.

Numbers? 360 failed at a rate of 33%, and over many different revs of the console. PS2 and PS1 both were sorted out by the 2nd and 3rd revs of the console and at much lower rates of failure.

And I've also upgraded my 360's HDD, with a 160GB WD Caviar which came out of one of the small fleet of netbooks around here, and which I was able to convince the Xbox was a 120GB disk. Yep, I can use it on the Xbox by wasting part of it. Wow, I sure am getting a sweet deal with this whole console gaming thing! Having to boot a PC into DOS so that I could twiddle the drive firmware was so much easier than just slapping the disk into a PC and using the full capacity. The 60GB disk I was using just wasn't adequate any more, and I didn't feel like paying a special tax for a disk which has been blessed, even though any disk could technically work just fine.

Had you bought a PS3, you could've just opened the latch on the side, pulled the disk out, put a new one in and transferred your data. How is this a problem with consoles on a fundamental level? You bought a console that was designed by people with no taste.

You're talking about a handful of games which don't even appear on consoles. I agree that the file sizes have become offensive.

TF2 has the save behavior. Although I don't think that's endemic to PC gaming specifically, but I do see it more often on PCs rather than consoles.

Comment: Re:Simple math (Score 1) 243

by RyuuzakiTetsuya (#46745899) Attached to: PC Gaming Alive and Dominant

You dismiss several other problems with console gaming as being a problem with specific companies, but it does not matter whose fault it is. The issues are real issues either way.

This isn't a, "Who's really got the crappy driver problem? nVidia or AMD?"" kind of question. The input issue and the internal storage issue are squarely problems with Microsoft and Nintendo. This isn't anything inherent in having a console itself. Kiss my ass.

That is not a feature. Also, some console games can be modded, but it's a massive pain in the ass. People still do it. Because it's a massive PITA it's not really a valid platform feature, but because people still do it it's clearly a desired one.

Some games like Minecraft lend themselves well to modding. However, I don't see the general purpose, "MODS! MODS EVERYWHERE!" attitude is a benefit for PC gaming. I want to play the base game. That someone can replace the dragons in Skyrim with The Macho Man Randy Savage isn't exciting to me because the base game isn't exciting to me.

Further more, mods open up an avenue for cheating too. Which is rampant in PC gaming.

Compared to PCs, it is very poor. This makes a massive difference for some types of game.

This is so subjective it hurts.

Here's your valid point. This is the only benefit to console gaming. But may I remind you of the RROD, and other massive console failures?

Again, why are you crucifying all console gaming with the problems Microsoft had? That's an Xbox problem, not a console problem.

Because you don't use it, it's not a feature.

Just because a PC can check email, go on IRC or be used to order pizza doesn't mean that I think it's lacking that the Xbox One or PS4 can't do either of those things. We're talking about a games console. For playing games on.

Console gaming is typically superior for just sitting down and playing. PC Gaming is superior in literally every other way. You have only one valid argument, and tried to somehow transform it into an entire debate with logical fallacies and self-centered thinking. Consoles used to have simplicity and reliability but now games get massive updates and games choke, crash and hang all the goddamned time, because consoles are just PCs with fancy memory architectures with all of the complexity that entails.

The thing you're missing is that there's a deep experience in the ability to just put in a disc and play.

Further more, on a lark, when I started getting in on this flame war, I decided to reboot into Windows so I could try some PC gaming. Fired up MWO and waited 2 hours for the game to patch itself with several gigs worth of patches. Generally console games don't see those kinds of updates. How the hell is that acceptable? Console games can get maybe 1 or 2 gig sized patches but it's never been PC gaming levels of bad.

Further more, games have been hanging, crashing and choking since the NES days. Sometimes rendering games completely unplayable. This has nothing to do with consoles being PCs with fancy memory architectures.

Also, I'm not sure what that means; this has been the case since the 2600. The 2600 and NES used 6502 variants, similar to what was in the C64 and Apple II. Genesis used a 68k chip, similar to the Mac and x68k. SNES used a 16 bit variant on the 6502. N64, PS1 and PS2 used MIPS chips. They're all just PCs with fancy architectures. This fact hasn't changed in 40 years.

The superior man understands what is right; the inferior man understands what will sell. -- Confucius