... It's a lot more appropriate to compare the open sourcing of Swift to the LLVM/Clang projects than to Darwin. LLVM is by any measure a thriving open source project with lots of contributers, both individuals and from many large organisations (Intel/AMD/ARM/Google/Microsoft, etc. etc.). I also follow Webkit development to some degree and it's far from "the Google style of closed development followed by a public source dump", a fact that should be clear to anyone who takes a minute to look at the webkit-dev mailing list.
There are no studies that show spanking has any long term positive outcomes. There are plenty of studies that show negative correlation with long term negative outcomes. Just as is the case with this study, it is fair to call into question correlation and causation but if there were some food additive, fertilizer or herbicide that had even 1/10 of the correlative impact on children, the public would be freaking out and protesting around some multinational business but when it is parents damaging their own children we get relative silence.
Studies have shown that poor parents are more likely to spank their children. Studies have shown a correlation in spanking with smaller brain sizes, lower IQs, lack of self control. Studies have shown a high correlation between lack of self control and poverty. Again we don't have great data on cause v.s. effect but there are good indications that the early violence is causative in this chain.
1) if you make exploitation less likely than an astroid hitting the earth, then for all practical purposes you can say that it is prevented.
2) 'repeatable crash bug behavior' doesn't matter, it will be repeatable if it is run in valgrind/address sanitizer or via a debugger which is really all that matters to a developer. An end user couldn't care less about repeatable crashes and would prefer if it occasionally/usually continued running.
I have no idea why you would believe that "our genetic code is a type of program", I don't think anyone working in molecular biology has this interpretation. And even if you view the genetic code as a type of program, then it is a program that primarily deals with how the individual cells that make up our body operates and _not_ how the brain processes input.
Do you really think MSS has not been developed since the 90s? Admittedly I haven't used it since 2004, but back then it was pretty much the only way to get good, performant 3D audio running with a variety of sound cards. I'd imagine it has grown a whole lot of features and platform support since then.
An annotated game record is available here:
That's what I've done, and what I would do again if I needed to find a quiet space to get some work done.
The naginata is Kyoshiro's weapon of choice in Samurai Showdown II and is of course the only option for 2D fighting game connoisseurs.
It's generally desirable to have the AI and physics run at a fixed time step because it allows you to reproduce results exactly. That way you can record gameplay by just recording the inputs. So usually you will have a 'simulation' thread running at a fixed tick rate and a 'render' thread producing frames as fast as possible. I agree about the Vsync, there is not point whatsoever in making frames faster than the display can display them.
And in fact that's the problem with this frame-time benchmarking, if the workload is such that it's artificially rendering more frames than can displayed it doesn't really matter much if they are displayed at a consistent rate. If you want to see how much better a multi-GPU solution is, you need to test a workload that is being rendered at less than the Vsync rate (or at least around that rate).
... and practice making the perfect espresso - that's a five minutes break where you also have to be focused. When you can make a perfect espresso you can move on to latte art. As an added bonus you can get a job at Starbucks if/when the singularity happens.
The unconditional pointer update approach is by no means atomic unless you use memory barriers or atomic instructions. There is a reason C++11 added <atomic>.