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Comment: Re:What's wrong with reselling? (Score 1) 131

by RoadDoggFL (#47404219) Attached to: Oculus Suspends Oculus Rift Dev Kit Sales In China
I know it's their problem... and an auction system would solve it completely. It's not even a matter of mispricing, it's a matter of the market value of the product fluctuating at various stages of the product's life and availability levels.

Also, the warm fuzzy feeling of sending your money to the manufacturer instead of someone who charged you a fee for a meaningless "service" is worth something, as it contributes to the profitability and health of the company, making future versions better. Applying it directly to Oculus, had they auctioned off the initial run, that extra revenue could've gone a long way towards keeping them independent, or let them avoid seeking further capital (at the expense of relinquishing their majority stake in the company) if they were so inclined. The more money an independent Oculus has, the more they can pour into R&D for future version and current manufacturing. The enthusiasts who backed the Kickstarter are exactly the sorts of people who are interested in seeing better future versions. This scenario obviously doesn't apply after the facebook acquisition, but who's to say it still would've happened if they weren't strapped for cash?

Comment: Re:What's wrong with reselling? (Score 1) 131

by RoadDoggFL (#47403587) Attached to: Oculus Suspends Oculus Rift Dev Kit Sales In China
But that still leaves the problem of lost revenue for the producers/artists/entrepreneurs/manufacturers. It's a bad thing, because customers feel they've contributed their purchase towards supporting a product when they've actually contributed $0. A product that was bought high at auction by an eager customer can still look to recoup some of his costs even if the price is down, but a lower price means more potential buyers can seek it out.

A low price isn't an end unto itself, but offering the lowest price that can be incrementally raised (which in this case will be higher than MSRP, I might point out, it doesn't seem like you got that with your reply), giving the consumers willing to pay top dollar for it some more spending cash to further support the product (or anything else). And mind you, all of this money would be going back to the people responsible for the product in the first place, and not a leech providing zero value.

Comment: Re:What's wrong with reselling? (Score 1) 131

by RoadDoggFL (#47403055) Attached to: Oculus Suspends Oculus Rift Dev Kit Sales In China
Most markets, but some (like event tickets and new gadgets where demand at retail cost exceeds supply) don't. And without an auction, there's no way to either avoid scalpers with the initial run until demand is met, or screw over early adopters when you decrease the price to reasonable levels. An auction would inflate the first run to what the desperate are willing to pay, and prices would quickly normalize as supply improved.

Your reasoning for the value of scalpers is ridiculous, too. The price wouldn't be as high if it weren't for them in the first place. Maybe Consumer A, who ended up with the product, wouldn't have otherwise, but Consumer B, who missed out because of the scalper, doesn't benefit from this scenario. Also, the second Consumer B would have spent less on the product than Consumer A, meaning it's entirely likely he'd be more willing to spend additional money on future products and services while Consumer A mentally adds the scalper's profits to his support.

The value you're claiming is an illusion.

Comment: What's wrong with reselling? (Score 1) 131

by RoadDoggFL (#47398101) Attached to: Oculus Suspends Oculus Rift Dev Kit Sales In China
What's wrong with reselling is that it leaves revenue on the table for artists/entrepreneurs, instead giving it to those who add zero value. With a high demand product, a consumer-friendly price is taken advantage of by scalpers and consumers end up getting screwed, because the money they pay above retail doesn't support the product. I really wish products like this in high demand (also game consoles and general admission tickets) could be auctioned until they shipped (or the day before the show) so the actual value of of the product is collected by those who produce it and will support future investment into it. Oculus could have a leader board of sorts, showing the price needed to get in on the next shipment, and once you're auctioning to determine the value of a product, you're already determining the market value and significantly increasing the risk for scalpers to not recoup their expenses.

Comment: Re:It doesn't say that at all. (Score 1) 387

by RoadDoggFL (#34718986) Attached to: PC Gamers Crush Console Brethren
You don't even know what my argument is. Yes, more team actions happen on the PC per hour. All of them. But the speed of the map being unlocked has little to do with the overall stats page, because it includes the launch hype of BC2 on the consoles. I'd wager that Halo, CoD, Resistance, Killzone, etc have regained more of BC2/Vietnam's share on the consoles than other PC titles have on the PC.

Comment: Re:It doesn't say that at all. (Score 1) 387

by RoadDoggFL (#34718214) Attached to: PC Gamers Crush Console Brethren
Those stats aren't for the map unlock, as the team actions far exceed the 69 million required (and only recently achieved on the PC). We don't have hours played in Vietnam, but we do know the team actions. Applying the same ratio would be inaccurate because the title likely has more staying power on the PC than on the consoles (where CoD likely has more loyalty).

Comment: Re:It doesn't say that at all. (Score 1) 387

by RoadDoggFL (#34718184) Attached to: PC Gamers Crush Console Brethren
They also have far more than 69 million team actions. If you'd both clicked the link and used an ounce of thought, you'd realize that the numbers in the link are since the release of Bad Company 2, not (what I figure is being counted for the map unlock) only what's been done in the Vietnam expansion.

Comment: Re:It doesn't say that at all. (Score 1) 387

by RoadDoggFL (#34717392) Attached to: PC Gamers Crush Console Brethren
No it isn't, because BC2 doesn't have the draw on the consoles that it does on the PC. Activision's the bad guy to PC gamers, and they look at DICE games fondly. Neither of those things work in the game's favor on the consoles, and I'd be very surprised to see if the hours played on the consoles is comparable.

Comment: Re:It doesn't say that at all. (Score 2, Interesting) 387

by RoadDoggFL (#34717174) Attached to: PC Gamers Crush Console Brethren

Now, assuming that the player populations are of equal size, with equal numbers of hours played...

That may be quite an assumption, since the hours played since team actions have counted towards unlocking the map isn't listed (at least it wasn't when I checked). Considering that BC2 is a bit of a darling on PC in light of Activision's actions of late, it likely has a much larger portion of the online population on the PC than the consoles (where most players are probably playing CoD, Halo, or Resistance/Killzone). That being said, PC gamers are still faring a higher actions per hour rate since launch, but with the possibility of a larger population on PC it's likely this was never going to be close.

Comment: Re:it's magic! (Score 1) 115

by RoadDoggFL (#32599370) Attached to: Cloud Gaming Service OnLive Set For Launch
And for a lot of people with a comparable setup (somehow the majority of people interested in playing Mass Effect 2, UT 3, Assassin's Creed 2, Dragon Age: Origins, Batman: Arkham Asylum, and F.E.A.R. 2., to you), upgrading that machine so that it remains capable may not be as appealing as using something like PlayOn.

Comment: Re:it's magic! (Score 2, Insightful) 115

by RoadDoggFL (#32599230) Attached to: Cloud Gaming Service OnLive Set For Launch
So why can't the target audience be hardcore gamers who don't have the money to upgrade their computers? Gaming lounge patrons? Or hell, potential hardcore gamers that don't have the money, technical know-how, or desire to maintain a gaming-competent PC. You're right, there's no market for this. Everybody already has their dream gaming setup.

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