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Comment: Makes sense (Score 1) 383

by RazZziel (#31400134) Attached to: Apple's "iKey" Wants To Unlock All Doors
Because a thief is much more likely to steal your house keys than your iPhone, you are more likely to leave your car keys forgotten somewhere as you're always handling them around, and your keys are much more likely to broke or fall in the water and leave you locked out. How about making the iPhone your pacemaker, so your heart can beat to the rhythm of your music? BRB patenting.
Software

Why Users Drop Open Source Apps For Proprietary Alternatives 891

Posted by Soulskill
from the have-you-tried-this-foxfire-thing dept.
maximus1 writes "Hard as it may be to imagine, 'free' is not always the primary selling point to open source software. This article makes some interesting points about subtle ways Open Source projects might lose to the competition. Lack of features is a common answer you'd expect, but the author points out that complicated setup and configuration can be a real turn-off. Moreover, open source companies may not do enough to market major upgrades. If they did, they might lure back folks who tried and dumped the earlier, less polished version. This raises the question: what made you dump an open source app you were using? What could that project have done differently?"
Role Playing (Games)

+ - Unusual physics engine game ported to Linux->

Submitted by
christian.einfeldt
christian.einfeldt writes "Halloween has come early for Linux-loving gamers in the form of the scary Penumbra game trilogy, which has just recently been ported natively to GNU-Linux by the manufacturer, Frictional Games. The Penumbra games, named Overture, Black Plague, and Requiem, respectively, are first person survival horror and physics puzzle games which challenge the player to survive in a mine in Greenland which has been taken over by a monstrous infection/demon/cthulhu-esque thing. The graphics, sounds, and plot are all admirable in a scary sort of way. The protagonist is an ordinary human with no particular powers at all, who fumbles around in the dark mine fighting zombified dogs or fleeing from infected humans. But the game is remarkable for its physics engine — rather than just bump and acquire, the player must use the mouse to physically turn knobs and open doors; and the player can grab and throw pretty much anything in the environment. The physics engine drives objects to fly and fall exactly as one would expect. The porting of a game with such a deft physics engine natively to Linux might be one of the most noteworthy events for GNU-Linux gamers since the 'World of Goo' Linux port."
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