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Comment: Re:Students already don't use the texts we have (Score 1) 115

by Rapid Supreme 17 (#30348380) Attached to: Devices To Take Textbooks Beyond Text
As someone who has recently completed an undergraduate degree in engineering, I completely agree with your thoughts. I began my M.Sc. this year, which means I'm mired in lit review for my thesis project. I've been working my way through a few older textbooks, and am floored by the difference in quality in terms of presentation of material. These texts present matarial in a clear, concise, and robust manner. My undergraduate textbook in electromagnetics is embarrassingly hand-wavy in comparison to its equivalent written in the early 60's. All the examples and short-sighted analogies in the world won't help if they come at the expense of understanding fundamentals, but I guess I think differently than the publishers.

Comment: Re:Sorry to burst your bubble (Score 1) 324

by Rapid Supreme 17 (#28567347) Attached to: What Are the Best First Steps For Becoming a Game Designer?

Sorry to burst your bubble but game designer/game programmer is one of these professions that you can't just say "hey, I know what I wanna do in life, I want to be a X. Now I'll just go to college to become that!". You can't right out of the blue suddenly decide to go to college to become a successful game designer/programmer/pianist/geologist/astronomer/graphical artist, because to have a successful career in those things you need a passion, and if you had the passion for it then whatever you want to make into a career would be your hobby to begin with.

In general, drive and passion for what you do will lead to success no matter what field you work in.

There can be no twisted thought without a twisted molecule. -- R. W. Gerard

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