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Comment: Re:god dammit. (Score 1) 479

by Rakarra (#47716269) Attached to: Solar Plant Sets Birds On Fire As They Fly Overhead

There is a difference between a contributing and non-contributing member of the ecosystem. For instance, one reason hawk imprints can never be released to the wild is that they will never mate (with other hawks, anyway..). Even if they can hunt, they would simply be taking game and territory from breeding birds.

Comment: Re:Why would I pay my ISP for service? (Score 1) 376

by Rakarra (#47707909) Attached to: Rightscorp's New Plan: Hijack Browsers Until Infingers Pay Up

Exactly! Not only will affected people switch providers, but this will cause participating ISPs to become viewed as unreliable. Unreliable internet has become unacceptable.

A free market for ISPs, where people could pick an ISP with the terms they like, would be fantastic. Most people live in an area where you have one, perhaps two broadband providers. I'm lucky enough to live in an area where I have a few more ISPs available, and I chose one which will never let RightsCorp in the door, but I have no allusions that my situation is typical.

Comment: Re:Good for music, movies and ebooks (Score 1) 82

by Rakarra (#47707583) Attached to: Delaware Enacts Law Allowing Heirs To Access Digital Assets of Deceased

This is basically the reason I don't use ebooks - with a paper book, I can buy it and read it, then my wife can read it, I can lend it to friends/family, it can sit on book shelves for years and then my kids can read it, their kids can read it decades later, or I can sell it, etc. All this stuff is considered the "normal" way to use a book. Compare to an ebook: I buy it. Then my wife has to buy it(*). Them my friends/family have to buy it. Then my kids have to buy it. Their kids have to buy it. See the problem?

Oh, and people used to make fun of Stallman's The Right to Read for being so far-fetched. Almost everything in there has already happened, and it only took 20 years, not 100.

Comment: Re: Or (Score 1) 82

by Rakarra (#47707517) Attached to: Delaware Enacts Law Allowing Heirs To Access Digital Assets of Deceased

How about we put Terms and Conditions in human parseable language first before we start blaming everyone for not reading?

Maybe if we tried to read the agreements that we signed, and we bitched and pestered companies, those Terms and Conditions would shrink.
But really, the real reason they're so long is that it's a legal agreement, and legal agreements cannot contain ambiguity. Every edge condition has to be thought of, parsed, and explained.

Comment: Re: Or (Score 1) 82

by Rakarra (#47707471) Attached to: Delaware Enacts Law Allowing Heirs To Access Digital Assets of Deceased

If I rent a disc from Blockbuster, ermm.... Redbox or whatever, I don't get to keep it and shout "First Sale" if they ask for it back. If you're SOLD something, you can keep it. If you're rented access, you don't get to keep it.

Content industries have been trying to move from a sale model to a pay-per-view model for a number of years, and the "let's stream everything, why would I want a physical disc anymore??" crowd have been helping them along.

Comment: Re:This gave me a chuckle (Score 1) 392

by Rakarra (#47698553) Attached to: 3 Congressmen Trying To Tie Up SpaceX

"an epidemic of anomalies" ha ha, good one. Falcon 9 had 11/11 primary mission successes on the first 11 flights. That sort of a track record is very, very rare. Space Shuttle did it.

Yeah, but the Space Shuttles had some flawed designs resulting in a few orbiter losses. Completing 11/11 launches isn't a good enough record, they should shoot for 12/11 or 13/11.

Comment: Re:so what is it (Score 1) 146

by Rakarra (#47680957) Attached to: World of Warcraft: Warlords of Draenor Launches Nov. 13th

three or four WoW expansions to every Starcraft 2 release?

Well, to be fair WoW is much much older and was releasing its 3rd expansion when Starcraft 2 came out. Starcraft 2 expansions have come out at roughly the same rate that that WoW expansions have.
WoW: every two years, pretty much like clockwork.
Starcraft 2: July 2010
Heart of the Swarm: March 2013
Legacy of the Void: In progress, art and voice assets finished. Game content currently being tuned. Sometime in 2015?

So Starcraft may be every 2 - 2.5 years. I'm not sure where the "each installment was supposed to be available a year afterward" came from, I heard early on that each installment was supposed to be the content size of the initial game, so it's more like buying a full game than an "expansion set."

Comment: Re:Enough World of Warcraft already (Score 1) 146

by Rakarra (#47680801) Attached to: World of Warcraft: Warlords of Draenor Launches Nov. 13th

The last time I quit wow was just after mop came out. When they added in the ability to upgrade individual items at the cost of valor points, I just gave up. Having to enchant, gem, reforge, and then upgrade my items before they were considered raid ready was just more then I wanted to put up with

The valor upgrades were just there at the end of the expansion so that players would have something to do with all the valor they no longer had a use for, and the feature was removed for Pandaria, readded in a patch between raid dungeons to give a bit of an upgrade before the new raid came out, removed again when that raid was released, and readded (and later extended) at the end of Pandaria. Basically, it's something that was added for a limited time to give you a way to get a minor upgrade between raid cycles -- after an old raid had been out for awhile but before the new one was in. An item wasn't "not raid ready" if it didn't have a valor upgrade, and a raid who enforced that would have been very misguided. It did have the unintended consequence of inflating the item levels since newer raids had to come out with items better than the upgraded items from the old raid, and with how damage/healing/etc scaled with item levels... well, raiding at the end of Mists feels quite different than at the start.

As someone pointed out, a new piece of gear drops from a raid and you now have to redo your entire gear setup just to fit it into your setup.

Which is pretty much why for Warlords, stats like hit chance and expertise are being dropped, and the reforging system is being removed. No more having to regem and reforge every item to get that perfect 17% hit (or whatever). The developers said that when you need to get an external website like askmrrobot (which they called out by name at Blizzcon) to make all your reforging decisions for you, the system has gotten out of hand. I'm looking forward to its demise.

Comment: Re:Enough World of Warcraft already (Score 1) 146

by Rakarra (#47680723) Attached to: World of Warcraft: Warlords of Draenor Launches Nov. 13th

What the heck was next? I can't remember but it just generic, all thinking ceased

Cataclysm was next, and it actually started out as an improvement, introducing interesting stat combinations (I miss armor pen) and much, much harder starting dungeons. But by the end of the expansion Blizzard had entirely reversed course with the pronouncement that 5-mans should be extremely easy (and therefore disposable).

Pandaria has been a mixed bag.

Warlords might be interesting with the introduction of new secondary stats multistrike and versatility, and tertiary stats which don't count towards the item budgets, like chances of extra item levels or gem slots. The tertiary stats are intended to break the "item X is the best in slot I should always use" practice that has been prevalent in the last several years.

Comment: Re:Enough World of Warcraft already (Score 1) 146

by Rakarra (#47680619) Attached to: World of Warcraft: Warlords of Draenor Launches Nov. 13th

The original players manual stated, for instance, that the mage was the highest damage dealing class, but in exchange, could likely be 1-or-2-shotted by some other classes

A lot of these things DID sound really cool, but playtesting with millions of players over several revealed that hey... being 1-2 shot just isn't very fun. It's not a fun playstyle for either side, whether it's the super-squishy mage himself, or the victim of the "3-minute-mage." For hunters are well, the inventory thing was ridiculous from the start -- the drawback is they have to fill their bags with arrows? Is this supposed to be World of Inventorycraft? Turns out that inventory hassles didn't actually ADD anything to the game. I was glad to see the addition of Void Storage, turning mounts into spells instead of physical objects you carry around, and the upcoming Toy Box, where unequipable toys and doodads go. That sort of inventory management never added to the game, didn't make it any more fun or interesting; it was only an annoyance.

I will say I looked forward to the PvP system promised with Diablo 2 -- that PvE and PvP balancing would be entirely separate, that spells would be balanced completely differently and have different effects in PvP, avoiding WoW's "they nerfed me in PvE because of PvP" problem (which is admittedly, still a really big problem for WoW, and it's only getting worse in the new expansion). But then real PvP for Diablo 2 was scrapped completely. Too bad.

Comment: Re: Titan (Score 1) 146

by Rakarra (#47680533) Attached to: World of Warcraft: Warlords of Draenor Launches Nov. 13th

Because "Game" and "IP" mean different things? They can have a new game, but it could be part of the Starcraft universe, as Starcraft 2 and Heart of the Swarm were.

"New IP" is a phrase that has meaning: "containing a new story, characters, and environment not featured in the company's other products."
"New game" and "new product" were too vague and generic to get the point across.

Phrases sometimes have multiple meanings, and IP is one of those. Sure, it's an umbrella term for copyright, trademark, patents, and trade secrets. But it's also an industry term for product lines.

Every successful person has had failures but repeated failure is no guarantee of eventual success.