"Hi, we've detected a virus on your machine etc etc"
"Which one? Is it my old [OS] system downstairs, or the newer one upstairs running [OS]?"
For best results, pick semi-recent Windows versions OSes (XP, Vista, 7, 8, or 8.1) that you aren't actually running and see if they actually try to guess which one it is, then see how they react when you casually mention that it's been turned off for the past several months or suffered from a hardware failure.
Including numbers greater than 255 just makes it look obviously fake.
Teachers interact with a vertical touch UI, known as a "blackboard" and "chalk", for hours on end every day. They even do so standing. How is this possible, given what you just wrote above? Well they aren't standing there in front of the board like a zombie; they are putting their arms down when they aren't drawing on the board.
They're also standing less than a foot away from the board, so they don't need to extend their arms in order to reach it. If you could put your computer monitor less than 12 inches from your face, gorilla arm probably wouldn't be as much of a problem (though I can't say the same about eyesight).
I just tried disabling nvsvc32, but I discovered that it doesn't exist on my system - the NVIDIA Display Driver Service is named "nvvsvc.exe" (and the Update Service Daemon is "daemonu.exe"), and while I did find an "nvsvc64.dll", I could not find a single file named "nvsvc32.exe" anywhere on my system.
Is this something that only exists in the 32-bit drivers (I'm running Win7 x64), or is it something that disappeared in the 310.70 drivers released last week?
How on earth do you translate 240p to "240 frames progressive" without making the [effectively] industry-standard terms "480i", "480p", "720p", "1080i", and "1080p" equally meaningless?
It means 240 scanlines progressive - old NTSC television sets normally like to run at 480i, but they're tolerant enough to handle video signals which don't have the extra half-scanline at the end of each frame and display it non-interlaced.
If you did never lock up your drive wheels using engine braking, you haven't tried hard enough.
Last I checked, "wheel lock up" means the wheels cease rotation and start skidding uncontrollably, so the only way you could possibly lock up your drive wheels with engine braking would be if you stopped the engine - as long as it's still running (and the transmission is engaged), the wheels will keep turning (though they won't provide much torque unless you're driving an automatic and you're at a complete stop).
I will agree, though, that strong negative torque from engine braking (equivalent to what would cause your brakes to lock up the wheels) can definitely cause you to lose traction and start skidding, but it won't lock the drive wheels unless you define locking differently.
A man with three clocks will invariably find some convoluted way of using them to tell the time:
"This one runs ten minutes slow every two hours. This runs twenty minutes fast every four hours. The one in the middle is broken and stopped at two o'clock. I take the ten minutes on this one and subtract it from the twenty minutes on that one. Then I divide by the two in the middle."
EAS alerts have a distinctive noise they make before the announcement.
Specifically, that noise is a data burst which encodes most of the details of the alert (who sent it, what happened, where it happened, when it happened, etc.). Wikipedia provides a reasonably detailed description of the signal structure and the data encoding.
We're here to give you a computer, not a religion. - attributed to Bob Pariseau, at the introduction of the Amiga