The only laughing is being done by the people who are getting a cheap source of replacement parts thanks to Apple's iCloud lock feature. Everything but the logic board (motherboard) is still fully usable.
Ironically, even the locked logic boards still seem to have value on eBay. I can only assume there's some recyclers in China where they're swapping out the flash memory chips with ones from logic boards that were water damaged.
I always imagined it looked more like this.
I consider playing the game without doing in-game purchases part of the game. It's a good challenge and if you work it right, you can use it to teach children about economics. No, I'm not kidding. It's all about allocation of resources and also setting goals and priorities (and sticking to them). You just need to show them how to do it properly in the game.
Except most of these pay-to-win games are specifically designed to require a significant amount of grinding to generate in-game currency (Plants vs Zombies 2, Subway Surfers, as examples) or won't let you progress at all after a certain point, unless you buy power ups (Deer Hunter Reloaded, Candy Crush).
Or, in other words, most of the top "free" games are simply crap designed to extract money from people.
Mainstream acceptance implies the car will actually be affordable to the average car buyer at some point in the future. According to a quick Google search, that's $31,252. The question is, can they really shave enough off the cost of batteries (keep in mind a lithium battery is made from materials that must be mined and processed, it's not really about recouping R&D at this point) and still turn a profit at that price?
Or, maybe if they're implying I can use a cryptocoin generator and convince Elon Musk my OMGPoniesCoins are worth at least three Model S cars. Yeah, that's the kind of "mainstream acceptance" I'm down for.