Well, I don't know about that, but at least it was better than Oculus Rift, if images in TFA are anything to go by. Something like semi-spherical 320 by 240 degrees with 3D zone of maybe 120 by 240 degrees in the middle, or thereabouts.
20/20 vision is defined as the ability to distinguish a line pair separated by 1 arc-minute. So at 2 pixels per minute, your 320x240 degree angle of view translates into 38,400 x 28,800 pixels.
The human eye gets away with it because only a tiny amount of the center of your vision has that resolution. The rest is a blurry, indistinct mess. Alas, Oculus Rift does not know where in that 320x240 degree field you are looking at so it can't take advantage of this fact. In the future, maybe we'll have head-mounted projector displays which track where your eyes are looking, and project a high-resolution image only at that spot, while the rest of the field is projected at low-resolution. It would certainly reduce the burden on 3D graphics hardware.