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Submission + - Twitter Acquires Web Anti-Malware Firm (securityweek.com)

wiredmikey writes: Twitter has quietly (so far) acquired Dasient Inc., a company that provides a Web Anti-Malware service that helps publishers and advertising networks monitor and remediate site infected with malware and malicious advertising attacks.

Malicious advertising, also referred to as "malvertising," is a growing method used to distribute malware via advertising tags served through an unsuspecting publisher’s web site, blog comments, forums and other forms of user generated content, allowing cybercriminals to create content that used to carry out a wide range of malicious attacks.

In February 2007, Google Ventures invested an undisclosed sum in Dasient.

While the exact plans of how Dasient’s technology will be integrated into Twitter are unclear, it will likely play a role in Twitter’s advertising platform, and could be used to inspect the voluminous number of links that are shared via the service every day, many of which come from spammers and other cybercriminals looking to spread malware.


Verizon Finally Unveils Apple iPhone 480

Velcroman1 writes "The most asked question in all of technology finally has an answer. When will Verizon get the iPhone? The answer: early next month. Verizon COO Lowell McAdam unveiled a new iPhone Tuesday during a presentation in New York that was short on surprises as most of the tech press already knew what was coming. 'If the press writes about something long enough and hard enough, eventually it comes true,' McAdam joked. Nevertheless, the move clears a major hurdle for Apple as they face increasing competition in smartphones, particularly from devices based on Google Inc.'s Android software which has exploded in popularity. Verizon's Lowell McAdam described the unveiling as a 'great day for wireless customers across the US.'"

TSA Pats Down 3-Year-Old 1135

3-year-old Mandy Simon started crying when her teddy bear had to go through the X-ray machine at airport security in Chattanooga, Tenn. She was so upset that she refused to go calmly through the metal detector, setting it off twice. Agents then informed her parents that she "must be hand-searched." The subsequent TSA employee pat down of the screaming child was captured by her father, who happens to be a reporter, on his cell phone. The video have left some questioning why better procedures for children aren't in place. I, for one, feel much safer knowing the TSA is protecting us from impressionable minds warped by too much Dora the Explorer.
XBox (Games)

Submission + - Experimental Philosophical XBox Game Grows Popular (npr.org)

anomalous cohort writes: "National Public Radio is running a story on an XBox live game called Braid. Why is Braid newsworthy? It's not a shoot-em-up FPS. The look is retro 2D platformer. In the game, you are Tim. You move back and forth through time to find out what went wrong in your relationship and what is the meaning of life. The game is more philosophy than fun and yet it has been downloaded over 50,000 times in the first 6 days of its release."

Corporate Gaming Is Good For Business 151

The Economist is running a story about how gaming is on the rise in corporate environments, and how games are also becoming a popular tool for advertising. From internally developed games to commercial offerings to simply creating a framework in which employees can interact, game-based competitions and community building are leading to increased productivity, even for Fortune 500 companies. Quoting: "Take Microsoft's own experience. Before it releases a new version of its Windows operating system, it asks staff to help debug the software by installing and running the system. In the past, project managers had to spend a great deal of time and effort persuading busy Microsoftees to help them with this boring task. So for Windows Vista, the system's latest incarnation, Microsoft created a game that awarded points for bug-testing and prizes such as wristbands for achieving certain goals. Participation quadrupled."

Submission + - Mexico Abundant Market for Games (notesongamedev.net)

Beth A. Dillon writes: "In line with the recommendation to independent game developers to chase Asian markets with strategies like micro-transactions in portable community-oriented games, there's a new untapped audience on the rise. Mexico is known as a market caught up with piracy, but a recent report from Research and Markets Ltd. suggests that the game industry there could be worth $1 billion by 2010. "There is a booming gamer population and despite problems with piracy, a substantial level of legitimate business," says Phung Pham, lead analyst on the report."

EU and Russia Show Off New Lunar Spacecraft Design 184

schliz writes "Space flight planners have unveiled a new spaceship design for a joint EU/Russian trip to the Moon. The EU will be building the crew capsule, using technology developed for the automatic cargo system used to supply the International Space Station." First one to link to decent pics (the article has none) wins undying gratitude and a warm feeling inside.

Submission + - 100 Billion Neurons Simulated 1

brilanon writes: LinuxPR.com has a press release from Intelligence Realms Inc, a Toronto company which aims to use distributed computing to "build a system that can perform automatic research in various fields, like mathematics, physics, chemistry and biology." Apparently they've just wrapped up a distributed simulation of over 100 billion neurons. Here's the software, on SourceForge.

Submission + - NASA Offers $5000 a Month For You to Lie in Bed (wired.com)

John Foster writes: "NASA Offers $5000 a Month For You to Lie in Bed By Alexis Madrigal May 07, 2008 | 3:36:46 PMCategories: Space UPDATE 05/12: NASA's lead investigator on the study discussed herein sent a picture of the bed rest lab to Wired Science. UPDATE 05/09: According to a Q&A we did with the study's head scientist, you can, in fact, play World of Warcraft or any other computer game while taking part in the study. Check out the full question-and-answer session for answers to all your questions, i.e. conjugal visits, food, and TV. Need a break from the working, walking, and standing required by the demanding and stressful life you lead? Well, pack your bags for Houston because NASA wants to pay you $17,000 to stay in bed for 90 straight days. The bed-rest experiment, to take place in the Human Test Subject Facility of Johnson Space Center, is designed to allow scientists to study some of the effects of microgravity on the human body. We read on the Bed Rest Study website: Participants will spend 90 days lying in bed, (except for limited times for specific tests) with their body slightly tilted downward (head down, feet up). Every day, they will be awake for 16 hours and lights out (asleep) for 8 hours. It's unclear, however, whether you'll be allowed to read with a flashlight under the covers. Jokes aside, astronauts who've spent lengthy stays in space have suffered serious repercussions. Our bodies have evolved mechanisms to deal with a certain amount of gravitational force — namely, the amount present on Earth; reduce g and blood pools in the feet, muscles atrophy and bones lose their density. It can take astronauts (or cosmonauts) months to readjust to the Earth's gravitational force. If you're still interested, feel free to apply. You'll have to pass the Air Force medical examination standards and take a blood test, which we assume means that you won't have any help from recreational drugs to alleviate the boredom of lying prone for 2,160 hours. Here at Wired Science, we can't decide if this is the sweetest way to make five grand a month or the worst punishment you could inflict on a person. The deciding factor seems to be the inclusion of a World of Warcraft subscription."
It's funny.  Laugh.

Submission + - w00t Becomes 2007's Word of the Year

Dr. Eggman writes: Ars Technica brings us word of Merriam-Webster's 2007 word of the year: w00t. Yes, w00t, complete with two zeros was voted as the 2007 word of the year. While the word will not appear in printed dictionaries, we are still treated to Merriam-Webster's best attempt to explain the origins of the word w00t:

"This year's winning word first became popular in competitive online gaming forums as part of what is known as l33t ('leet,' or 'elite') speak-an esoteric computer hacker language in which numbers and symbols are put together to look like letters," said the company. "Although the double 'o' in the word is usually represented by double zeroes, the exclamation is also known to be an acronym for 'we owned the other team' — again stemming from the gaming community."
Role Playing (Games)

LucasArts, BioWare Announce Partnership 164

Given the swirling rumours of a KOTOR MMOG, it should come as no surprise that BioWare and Lucasarts have announced they're teaming up for a project. They don't give any really concrete details, other than to say it is 'a ground-breaking interactive entertainment product'. They've also "launched a cobranded Web site, www.LucasArtsBioWare.com. 'Through our previous collaborations, we know that BioWare has an impressive ability to blend gripping stories with technological advancements, and we believe that our upcoming product will deliver an experience that will span the traditional boundaries of video game entertainment,' LucasArts president Jim Ward said in a statement. "

Manhunt 2 Could Beat Ban With Digital Download 59

GamePolitics notes that the Register has a theory as to how Rockstar can get around Britain's Manhunt 2 ban: make it available as a digital download. "Downloaded games ... do not need an age-suitability classification, such as 15 or 18, because the Act, which mandates the BBFC's certification programme and forces retailers to obey the classifications, only covers physical products. A BBFC spokeswoman confirmed that if Manhunt 2 publisher Take-Two Interactive chose to sell the game online as a download then 'that would be legal and not contravening the Video Recordings Act'. She added that some games are already sold this way without a BBFC rating, but that most developers choose to have their games classified because selling a physical product is more profitable."

The trouble with a lot of self-made men is that they worship their creator.