PktLoss writes: "We wanted to map our how far apart cities are on the Internet, in milliseconds. With servers in 66 cities pinging each other we felt we were in a unique position to do so, and blogged about it last year. Now with more resources, and the data of 18,414,600 pings we've published the hourly updated data."
PktLoss writes: "I'm interested in building an arcade machine, following the footsteps of Cmdr Taco amongst many others. Not being all that interested in piracy, I need to find somewhere to buy games. Starroms used to be the kind of thing I was looking for, though with an incredibly short catalog. The MAME people have a few available for free (non-commercial), but this isn't going to sate my needs.
There's an entire cottage industry supporting this goal. People are ready to sell me plans, kits, buttons, joy sticks, glass marquees, and entire machines. That's fantastic, but where can I get the games? I refuse to believe that this entire industry is built on piracy."
PktLoss writes: What do you do when you've got a lot of servers and a splash of curiosity? You make them all ping each other (then re-write that script so it doesn't take 10 hours) then map that against the physical distance between servers. What you come up with is some pretty charts, and connections that hit 70% the speed of light.
PktLoss writes: "A research team at the University of Windsor has published in the November issue of the journal Sceince (registration required), including an accompanying article. For those lacking a chemistry degree (or a valid account) a breif write up is available in the schools daily newsletter. An excerpt from that article:
University of Windsor researchers have filed for patents for their new process to capture and release hydrogen without the use of precious metals. Their findings, published in the journal Science, may have application in the economical development of fuel cells, as well as in the pharmaceutical, petrochemical and food industries, says chemistry professor Doug Stephan