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Games

Pirates as a Marketplace 214

Posted by Soulskill
from the marrrrrrrket-share dept.
John Riccitiello, the CEO of Electronic Arts, made some revealing comments in an interview with Kotaku about how the company's attitudes are shifting with regard to software piracy. Quoting: "Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA. But around that cloud Riccitiello identified a silver lining: 'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it. The EA boss would prefer people bought their games, of course. 'I don't think anybody should pirate anything,' he said. 'I believe in the artistry of the people who build [the games industry.] I profoundly believe that. And when you steal from us, you steal from them. Having said that, there's a lot of people who do.' So encourage those pirates to pay for something, he figures. Riccitiello explained that EA's download services aren't perfect at distinguishing between used copies of games and pirated copies. As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer."
Games

Games Workshop Goes After Fan Site 174

Posted by Soulskill
from the don't-anger-your-base dept.
mark.leaman writes "BoingBoing has a recent post regarding Games Workshop's aggressive posturing against fan sites featuring derivative work of their game products. 'Game publisher and miniature manufacturer Games Workshop just sent a cease and desist letter to boardgamegeek.com, telling them to remove all fan-made players' aids. This includes scenarios, rules summaries, inventory manifests, scans to help replace worn pieces — many of these created for long out of print, well-loved games...' As a lifelong hobby gamer of table, board, card and miniature games, I view this as pure heresy. It made me reject the idea of buying any Games Workshop (read Warhammer) products for my son this Christmas. Their fate was sealed, in terms of my wallet, after I Googled their shenanigans. In 2007 they forbid Warhammer fan films, this year they shut down Vassal Modules, and a while back they went after retailers as well. What ever happened to fair use?"

Comment: Steam (Score 1) 590

by Pingh (#28720273) Attached to: Why Game Developers Should Shut Up About Used Games
Personally I think there needs to be a better distribution network for games. Steam for example is great at what it does on the PC side. I can grab a game when it comes out right away, but odds are if I wait 2 weekends it'll be on sale. Or I can wait 6 months and it's lumped together with a few other games in a bundle pack. 90% of what I've bought on steam has come in a bundle pack that averaged out to less then $10 a game. If they had a system this slick for the console market I wouldn't need to buy used games.

Comment: 4chan banned similiar images (Score 5, Interesting) 297

by Pingh (#28703363) Attached to: New Service Converts Torrents Into PNG Images
A while ago it was a common thread on 4chan to have torrents hidden within rar files appended to jpgs. This lead to massive amount of virus infected files being uploaded. 4chan banned images that it could detect rar headers within. I can imagine similar practices would be up and about on other image boards as well.

Comment: Re:Stay With Me Here (Score 1) 286

by Pingh (#28203007) Attached to: What Do You Do With a Personal Domain?
I'll second the picture idea. I'm a developer by trade and for the longest time I couldn't figure out what to do with my site. I am not a graphic designer and all my designs don't quite cut it. Some time last year I went to an 'IT Hero' event where I had a caricature drawn up of me as the flash. That was backdrop to my site for a good 18 months. I find that a good whimsical picture makes people enjoy the otherwise pointless visit to the site. caricature
Slashdot.org

Slashdot Keybindings, Dynamic Stories 220

Posted by CmdrTaco
from the we're-still-here dept.
We've been working hard on the new dynamic Slashdot project (logged in users can enable this by enabling the beta index in their user preferences). I just wanted to quickly mention that there are keybindings on the index. The WASD and VI movement keys do stuff that we like, and the faq has the complete list. Also, if you are using Firefox or have Index2 beta enabled, you can click 'More' in the footer at the end of the page to load the next block of stories in-line without a page refresh. We're experimenting now with page sizes to balance load times against the likelihood that you'll click. More features will be coming soon, but the main thing on our agenda now is optimization. The beta index2 is sloooow and that's gotta change. We're aiming for 2 major optimizations this week (CSS Sprites, and removing an old YUI library) that I'm hoping will put the beta page render time into the "Sane" time frame (which, in case you are wondering, is several seconds faster than that "Insane" time frame we're currently seeing).
PC Games (Games)

Crayon Physics Combines Science and Puzzles 78

Posted by Soulskill
from the and-nobody-can-tell-how-bad-you-are-at-drawing dept.
IamAHack writes "NPR covered a new game that seems like it would have great appeal to Slashdot readers: Crayon Physics. Quoting: 'A new computer game went on sale this week. It's not a blockbuster like Halo or World of Warcraft. There's no first-person shooting, no sports, no guitar, no microphone. Instead, there's a crayon. The game is Crayon Physics Deluxe. It's a simple, mesmerizing game created by a 25-year-old independent games designer from Finland named Petri Purho. "It's a game where your crayon drawings come to life,' Purho tells NPR's Melissa Block. 'You draw stuff and your drawings behave physically correctly. As soon as you release the last button, the laws of physics are applied to your drawing."' A demo is available, and Opposable Thumbs has a review of the game."
Image

Teacher Sells Ads On Tests 532

Posted by samzenpus
from the pay-the-bills dept.
Tom Farber, a calculus teacher at Rancho Bernardo high school in San Diego, has come up with a unique way of covering district cuts to his supplies budget. He sells ads on his tests. "Tough times call for tough actions," Tom says. The price of an ad on a Mr. Farber Calc test is as follows: $10 for a quiz, $20 for a chapter test, and $30 for a semester final. Most of the ads are messages from parents but about a third of them come from local businesses. Principal Paul Robinson says reaction has been "mixed," but adds, "It's not like, 'This test is brought to you by McDonald's or Nike.'" I see his point. Being a local business whore is much better than being a multinational conglomerate whore.
AMD

AMD Shows Upcoming Phenom II CPU At 6.0 GHz+ 159

Posted by timothy
from the calm-down-there-cowpoke dept.
Vigile writes "Today during a press briefing at AMD's offices in Austin, TX the company showed off some upcoming technology that should be available sometime early in 2009. What was most impressive was the overclocked speeds of the pending Phenom II X4 45nm processors. On air cooling AMD showed the quad-core CPU running at nearly 4.0 GHz while with much more extreme liquid nitrogen cooling help the same CPU reached over 6.0 GHz! It looks like AMD's newest processor might finally once again compete with the best from Intel, including its recent Core i7 CPUs."
Hardware Hacking

An Inside-Out Look At the Antec Skeleton Case 64

Posted by timothy
from the subverting-the-dominant-paradigm dept.
Anonymous writes "Here's a step-by-step look at building a PC with the new Antec Skeleton PC chassis. It's obviously not for everybody, but at least Antec is trying out something relatively new for hard-core users. Not sure if you'd need an air spray can to keep the dust off all the components, though ..."

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