The longest-running Marathon scenario project in history, Eternal began production in 1996 upon the release of Marathon Infinity. Eventually run into the ground and then dormant for many years, it was resurrected in 2004 just in time for a "penultimate" release on Marathon's 10th anniversary, which received over ten thousand downloads. For the past several years since then, a crack team of some of the Marathon community's most skilled artists, musicians, and cartographers has been busy putting the final polish on this ancient project; and now, at long last, Eternal X is complete.
Featuring 52 huge levels, hundreds of new high-resolution textures, over a dozen tracks of original music, a wholly revamed user interface, all new weapons, and several new creatures and characters, alongside the complete cast from the original trilogy and numerous familiar locations, Eternal is one of the largest and most ambitious Marathon scenario projects ever undertaken.
The story of Eternal begins nearly one hundred years after Marathon Infinity, on the S'pht moon K'lia, hanging in orbit over a desolate and ruined Earth. Clearly all is not well with this future, and once again you are the last hope for mankind. The people of this time say that nobody really won in the war with the Pfhor; but now, thanks to recovered Jjaro technology, a plan has been devised to make things right. Paired with another sort of hybrid creature, the former Battleroid known as Hathor, you have been selected to venture back across time, one hundred and eleven years in the past to the U.E.S.C. Marathon. There, you and Hathor are to set in motion a plan that will alter the course of history and bring true victory to mankind. But things don't always go according to plan, and what begins as a mission to right history turns into an epic pursuit which spans not only the stars but also the centuries.
The scenario is available in both a Full Edition, complete with high-resolution graphics and an original soundtrack, and a Lite Edition, which is more amenable to older computers and slower connections. Both the Full Edition and Lite Edition are compatible with all currently supported platforms of Aleph One, including Mac OS X, Windows, and Linux.
To download Eternal X, please visit <http://eternal.bungie.org/>.
Director of the Xeventh Project
Marathon was a landmark first-person shooter created by Bungie Studios, creators of the acclaimed Halo franchise. Originally released on the Macintosh in 1994, Marathon introduced many new features and concepts to the genre including dual-weilded and dual-function weapons; versatile multiplayer modes such as King of the Hill, Kill the Man with the Ball, and cooperative play; friendly NPCs; and a deep and intricate storyline. The sequel, Marathon 2: Durandal, was released in 1995, improving on the engine technologies and greatly expanding the scope of the story. In 1996, Marathon 2 was ported to Windows 95, and the Marathon Infinity package was released for Macintosh, including a new scenario using a modified Marathon 2 engine, and most importantly, the tools used to build it, Forge and Anvil. In the year 2000, Bungie released the source code to the Marathon 2 engine, and the Marathon Open Source project began, resulting in the new Marathon engine called Aleph One. Finally, in 2005, Bungie authorized free redistribution of the entire Marathon trilogy and all related files. This means that the entire trilogy can now be legally obtained for free and played on nearly any computer. To download the original Marathon trilogy, please visit <http://source.bungie.org/get/>.