Faster, better, hackable and free. https://github.com/gorhill/uBl...
i.e. it'll be outsourced. Enjoy your 42% savings margin.
Fire up XCode and start coding. The world is waiting for *your* operating system.
its own. Nothing to do with the 'Linux' brand, whatsoever.
it's called a Facebook account. Wake up, Google!
"it just works".
That's where Microsoft is spending all their energy these days? The ribbon? I'm surprised Steve Ballmer is still employed.
c'mon Alaska! there has to be someone who can send this to Julien Assange pronto.
As the second Humble Indie Bundle flourishes, having taken in over $1.5 million in pay-what-you-want sales, the Opposable Thumbs blog has taken a look at indie game pricing in general, trying to determine how low price points and frequent sales affect their popularity in an ocean of $60 blockbusters. Quoting: "... in the short term these sales are a good thing. They bring in more sales, more revenue, and expand the reach of games that frequently have very little marketing support behind them, if any. For those games, getting on the front page of Steam is a huge boost, putting it in front of a huge audience of gamers. But what are the long-term effects? If most players are buying these games at a severely reduced price, how does that influence the perception of indie games at large? It's not an easy question to answer, especially considering how relatively new these sales are, making it difficult to judge their long-term effects. But it's clear they're somewhat of a double-edged sword. Exposure is good, but price erosion isn't. 'When it comes to perception, a deep discount gets people playing the game that [they] wouldn't play otherwise, and I think that has both positive and negative effects,' [2D Boy co-founder Ron Carmel] told Ars. 'The negative is that if I'm willing to pay $5 but not $20, I probably don't want to play that game very much, so maybe I'm not as excited about it after I play it and maybe I drive down the average appreciation of the game.'"
This is a taste of what's to come for the Google / Java lawsuit. Bye bye Android.
Dr. Alan Hirsch, Director of Chicago's Smell and Taste Treatment and Research Center, says the key to a man's heart, and other parts, is pumpkin pie. Out of the 40 odors tested in Hirsch's study, a mixture of lavender and pumpkin pie got the biggest rise out of men ages 18 to 64. That particular fragrance was found to increase penile blood flow by an average of 40%. "Maybe the odors acted to reduce anxiety. By reducing anxiety, it acted to remove inhibitions," said Hirsch.
Petronius writes: SC Magazine reports the extent of the damage: altered payment terminals were placed between June 1 and Aug. 31 at stores in Connecticut, Georgia, Illinois, Indiana, Maryland, New Jersey, New York, North Carolina, Pennsylvania, South Carolina and Virginia. Some Credit Unions are taking drastic measures.
Link to Original Source
Link to Original Source
Algorithmnast writes "The Economist has a short article on using big, slow-moving airships to move large objects without the need to dismantle them. The company mentioned, Skylifter, refers to the lifting ship as an 'aerial crane,' not a Thor weapon. It could easily help move research labs to new parts of the Antarctic, or allow a Solar Tower to be inserted into an area that's difficult to drive to, such as a mesa in New Mexico."
Zothecula writes "The first complete microwave image of the Moon taken by Chinese lunar satellite Chang'E-1 has been revealed. Chang'E-1 is China's first scientific mission to explore planetary bodies beyond Earth and the on-board Lunar Microwave Radiometer has made it possible for the first time to globally map the Moon in microwave frequencies. Radar observations of the Moon are unable to provide thermal information, and microwave observations taken from Earth cannot reach the far side of the moon. So Chang'E-1's (CE-1) orbit was conducted at an altitude of 200km (124 miles) and allowed it to observe every location of the moon with a nadir view and at high spatial resolution."
bgweber writes "There's been a lot of discussion about whether games should adapt to the skills of players. However, most current techniques limit adaptation to parameter adjustment. But if the parameter adaptation is applied to procedural content generation, then new levels can be generated on-line in response to a player's skill. In this adaptation of Infinite Mario (with source [.JAR]), new levels are generated based on the performance of the player. What other gameplay mechanics are open for adaptation when games adapt to the skills of specific players?"