Slashdot videos: Now with more Slashdot!
We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).
Link to Original Source
While the technology of processing materials with plasma has been around for some time now, Joseph Longo, CEO and founder of Startech Environmental Corporation has developed a device that can handle pretty much any type of waste put into it and turn it into a clean source of energy."
"In modern narrative games it can feel as though there is an invisible barrier between the player and the game. At the back of one's head there's the thought that we're being guided on an adventure that is being controlled by a game designer. He wants us to do things at certain points, and will tell a story as we go. With Wizardry I, this isn't the case. It's like Woodhead and Greenburg said to the players, "There's an evil wizard at the bottom of that maze over there. If he isn't stopped, he'll cause all sorts of trouble in town. Why don't you rustle up a posse, and go kick his ass," after which point they patted players on their collective bottom and sent them on their way. From here on in, we were on our own, and would have to figure out just about everything for ourselves. Our imaginations helped to temper the experience while playing. We didn't worry about narrative cues to tell us what to do, or add context to the game. We created our own context as we went.