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Comment: Re:Will it be OpenGL & 64-bit? (Score 1) 148

by Parafilmus (#49304011) Attached to: "Descent" Goes For a Crowdfunding Reboot (and a Linux Version)

Things are starting to turn around, though. Sony and MS have finally released consoles with 8GB ram

Uh yeah, quite some time ago now.

Only about a year ago. That's not very long.

At this point, cross-platform games are still releasing for the Xbox 360, which means they need to squeeze into half a gig.

The situation will change as the new consoles displace the old ones. But right now, games like Far Cry 4 and Battlefield:whatever are still worrying about the Xbox 360's tiny memory footprint.

Comment: Re:Will it be OpenGL & 64-bit? (Score 1) 148

by Parafilmus (#49303771) Attached to: "Descent" Goes For a Crowdfunding Reboot (and a Linux Version)

Bollocks. You see a 10-15% performance improvement on typical code when simply recompiling to 64 bit.

Games aren't typical code. Performance tends to be GPU-bound, not CPU-bound.

Which means you incur the cost of re-testing everything, plus the cost of replacing the one fiddly library that won't play nicely with 64-bit (there's always one). And your payoff is... quite possibly nothing, because your bottleneck was in the GPU.

Comment: Re:Will it be OpenGL & 64-bit? (Score 1) 148

by Parafilmus (#49303643) Attached to: "Descent" Goes For a Crowdfunding Reboot (and a Linux Version)

8GB is just not a lot of RAM any more. Any gamer who can afford to buy games can be expected to have that much.

Actually, take a look at the Steam Hardware Survey.

Last month, 47% of steam users had 4GB or less.

That's not a survey of general PC owners. Those are people on steam last month.

It may be true that people with more ram buy more games... but what developer is going to ignore half the potential audience?

Comment: Re:Will it be OpenGL & 64-bit? (Score 3, Informative) 148

by Parafilmus (#49296009) Attached to: "Descent" Goes For a Crowdfunding Reboot (and a Linux Version)

Just HOW MANY & which games ARE pure 64-bit nowadays?

There is a reason why most games are still 32-bit apps.

The big advantage of 64-bit instructions is that they can handle large amounts of RAM. If you aren't using a ton of RAM, there's little benefit to switching instruction sets. Until recently, most high-budget games were targeted at consoles with tiny amounts of RAM.

Even today, brand new computers are shipping with 4GB ram. I'm not just talking about Surface Pros and Macbook airs... Alienware is selling a dedicated gaming PC with only 4GB.

PC game developers know that requiring more than 4GB would sacrifice a chunk of their audience. So why bother porting to 64-bit? They can't really take advantage until all those 4GB machines go away.

Things are starting to turn around, though. Sony and MS have finally released consoles with 8GB ram, so we should expect to see 64-bit games appearing in the form of console ports.

Comment: Re:You're not supposed to ask that (Score 3, Interesting) 223

by Parafilmus (#48982249) Attached to: Ask Slashdot: Gaining Control of My Mobile Browser?

Serious question: But how do I totally block Google?

Using Apple devices is a pretty good solution for that. Another option is Cyanogenmod.

It's an open-source Android fork with better privacy: http://cyanogenmod.org/

Installing it is usually simple, but can be difficult or impossible on certain phones. If you're after a turnkey solution, your best bet is the OnePlus One, which ships with Cyanogen preinstalled. List price is $299, but they're going for about $400 on amazon right now, due to limited availability.

Comment: Re:Reprogram the G600 (Score 1) 431

by Parafilmus (#48897279) Attached to: Ask Slashdot: Where Can You Get a Good 3-Button Mouse Today?

Logitech's OSX driver supports remapping most buttons, but does NOT allow mapping the G600 middle button to middle-click.

It's kinda weird, since the other buttons are all configurable.

I'm not sure about the windows driver. Does Logitech allow mapping the G600 middle button to middle-click in their Windows driver?

Comment: Re:Don't worry guys... (Score 3, Informative) 880

by Parafilmus (#48598595) Attached to: Apparent Islamic Terrorism Strikes Sydney

In retrospect, I should not have posted the "brick testament" link. It was needlessly snarky.

Here are a few passages about Moses' military exploits, without the snarky lego commentary.

The slaughter of women and children at Midean: http://bible.oremus.org/?ql=28...

The slaughter of women and children at Bashan: http://bible.oremus.org/?ql=28...

The slaughter of women and children at Heshbon: http://bible.oremus.org/?ql=28...

Comment: Re:Don't worry guys... (Score 1) 880

by Parafilmus (#48598315) Attached to: Apparent Islamic Terrorism Strikes Sydney

I don't remember anything in Exodus about Moses or his people resorting to violence

Have a look at the book of numbers. Here are some of the best parts: http://www.thebricktestament.c...

Also, I'm not sure how you give credit to Constantine for founding Christianity

Here ya go: https://en.wikipedia.org/wiki/...

Comment: Re:Authors in the industry (Score 1) 58

by Parafilmus (#48312995) Attached to: Interviews: Ask Warren Ellis a Question

If the contract literally stated that the rights would revert when the comic went out-of-print then he was foolish to sign. It means that if his work becomes popular that he never gets it back as the publisher can sell and sell and sell while people are buying, and it means that even if his work is unpopular, the licensee has ways of hold on to it by printing small-batch limited editions every time inventory gets low.

Today, creators are aware of that possibility. They have the example of Alan Moore to show them ;)

Comment: Re:Authors in the industry (Score 1) 58

by Parafilmus (#48312619) Attached to: Interviews: Ask Warren Ellis a Question

Alan Moore is upset because he believes DC tricked him out of the ownership of Watchmen.

Watchmen was not a work for hire. The copyright would return to him after the comic was out of print. DC decided to keep it "technically in print" forever, which was an unprecedented move at the time.

I don't know the whole story. Maybe Moore should have read the contract more carefully. But I do understand why he's upset. He did not think he was "signing over" all the rights to his creation at the time.

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