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Comment Re:Why emojis/emoticons are in Unicode? (Score 1) 259

I've found one surprisingly useful aspect of emojis. Emojis tend to be visual representations of actual things or feelings, whereas letters or glyphs are visual representations of a language. This means Emojis are actually one level removed from language, allowing them to be used easily across languages by people who could struggle communicating.

Texting or IMing someone who speaks another language and adding emojis actually makes it significantly easier to communicate. For example, a messaging conversation at work can go much smoother with someone from S.A. who has poor English if you add smileys every so often indicating your mood. It may seem unprofessional, but it can actually provide information someone couldn't process otherwise because of lack of familiarity in the language.

Comment Re:Devs continue to develop for these gimped thing (Score 1) 135

GP is so far off its unreal, you hit on most the marks. An additional one is that many games simply can't be played with controllers. I mean, Dota 2 and LoL combine for ~20m unique players a month by themselves? Top-down RTS/MOBA style games are hot garbage with a controller, as are most strategy games, most simulation/city builder games, and most MMO games.

Comment Re:60% tax (Score 1) 143

He's pretty far off, 20% or so depending on the state. Assuming $100k, he's paying 15.3% in SS/MED, and ~21% max on Fed tax. State taxes at that income are usually around 4-6% at most, so 42% worst case scenario before income deductions.

Comment Re:that's strange - everygets one worse than offic (Score 1) 176

To add to the anecdotals, I have a 2010 Ford Fusion (US). My MPG has been consistently inside the range at which it was advertised. It was sold to me at 25/34. On road trips I'd get somewhere between 33-36 if I reset the meter, and on my commute driving over a month averaged it'd be between 25-27. Only time I got worse efficiency than advertised was when running max AC in midsummer during rush hour, and only worse efficiency if I leadfooted a bit.

Comment Somewhat simple workaround (Score 1) 113

My industry uses something akin to a "collective benefits association" that handles benefits for employees that would work for multiple locations in the same industry. The company pays that association $X/hr for the employee and the benefits are distributed centrally by that association to the employees for all the pay received from multiple companies. This is for people classified as employees, not contractors. The association has to be adequately staffed though because their benefits are pro-rated by employer by work share, and each employer must report those benefits (like vacation pay) to unemployment agencies for taxation. The pro-rating and reporting to employers by the association helps avoid double taxation of unemployment and FICA matching for the employers. Its a lot of work, but it gets the job done and is probably the best solution manageable for employees who are classified as employees and work at multiple locations for multiple employers.

Comment Re:Microunits Sound Normal (Score 1) 412

I get 1200 square feet for $700/mo in a good area of the city, a city with a good cost of living. My kitchen and laundry room is probably bigger than your entire living space.

If they market these kind of living spaces in Manhattan, great. What I don't like is that they are trying to push them into cities like mine as the "in" thing to do. Truth is that they're trying to create mental gymnastics and trick people via marketing into smaller = better and more luxurious, when in fact they are just trying to bilk people out of more money for less product.

Comment Re:Terrible User Reviews (Score 1) 367

Eh, I wouldn't say that really. Skyrim scored phenomenally with users on Metacritic, just as an example, and its from the same publisher. Low metacritic scores are most common when there are serious bugs in the game (Arkham, AC Unity) or if the game promotions are overloaded with false promises and the purchase is a big bait and switch (Sim City).

I think the problem here is that the game has been marketed on its name, with little to no actual gameplay visibility and mechanics in the advertising. When you market the brand, you expect the brand. If they have changed the way the game is played substantially, then that would fall into the "bait and switch" simply because the bad advertising gave users a false expectation. That's on Bethesda's marketing department.

Comment Re:Squeenix has lost their touch. (Score 1) 171

I have to give them some credit on Tomb Raider. The newer Tomb Raider was an absolutely fantastic game, and I wish the next one wasn't a XBox exclusive as i'd like to play it on the PC.

I don't mind franchise reboots or remakes, as long as its done in a tactful and entertaining way. One of the biggest and best franchises in video game history - the Zelda series - is littered with remakes. Its just that they were done in a way that makes a new game out of the same story.

Comment Re:parallels with industry (Score 1) 187

I think that they felt they had to have an 'edge' over what a replacement show/staff could do. Their expertise was props and stunts, so they worked their expertise into the show to accomplish presentations that couldn't easily be matched and as an effort to make things more exciting. Honestly, the process of creating some of the things they built was pretty interesting in and of itself from that angle.

However, that 'edge' helped derail the show quite a bit as things moved on. The excessive use of Movie Myths is the prime example: A lot of them became efforts of recreating stunts rather than scientific endeavors. It also flattened the myth selection to the ones that got better ratings - the ones that were more theatrical and explosive.

Comment Re:50 years (Score 1) 65

I think you're missing the point. The "space race" was more similar to a game of HORSE than a race. While being first in something was an accomplishment, it was more about being able to match your competition, or a "1-up game" if you will. Russia builds a satellite, the US follows up and builds one. US puts a man on the moon, Russia...says screw that its too hard. That's why the US "won" the space race: they accomplished something that couldn't be matched by the other competitor.

Artificial intelligence has the same relation to intelligence as artificial flowers have to flowers. -- David Parnas