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Patents

RuneScape Developer Victorious Over Patent Troll 89

Posted by Soulskill
from the vanquishing-trolls dept.
An anonymous reader writes "Gamasutra reports that a US District Court judge has dismissed the patent infringement lawsuit brought against RuneScape developer Jagex discussed previously on Slashdot. Judge David Folsom last week dismissed online chat company Paltalk's claims that Jagex infringed on Paltalk patents relating to online network communications. The judge's ruling only resolved Jagex's case. Microsoft settled with Paltalk for an undisclosed sum in 2009 after the online communication technology company sued over the patents in a $90 million claim. That settlement opened the door to Paltalk's claims against other game companies, including Blizzard, Turbine, SOE and NCSoft. Paltalk alleged in the Jagex-related suit that it had suffered 'tens of millions of dollars' in damages. Jagex CEO Mark Gerhard said in a statement, 'It is exceedingly unfortunate that the US legal system can force a company with a sole presence in Cambridge, UK to incur a seven-digit expense and waste over a year of management time on a case with absolutely no merit,' and that Jagex 'will not hesitate to vigorously defend our position against any patent trolls who bring lawsuits against us in the future.'"
Graphics

The Nuts and Bolts of PlayStation 3D 154

Posted by Soulskill
from the wait-till-the-bayonetta-guys-get-ahold-of-this dept.
The Digital Foundry blog took an in-depth look at how Sony is introducing 3D technology to PlayStation 3 games. They give a step-by-step description of how the system generates a 3D frame (or rather, a pair of frames), and the graphical hurdles that need be to overcome to ensure the games look good. The article also discusses some of the subtle effects 3D technology can have on gameplay: "'One interesting thing came through in the immersion aspect was that in the first-person camera view, it felt so much more like being there. Typically when most people play MotorStorm, something like 90 per cent play in the third-person view,' Benson explains. 'As soon as we put the 3D settings in place, the first-person view became a lot more popular, a lot more people were using that view. This could indicate that 3D could perhaps change the standards, if you like.' ... 'We found that in the first-person view the game is giving you all the sorts of cues that you're used to in normal driving: speed perception, the ability to judge distances, things like that. It's far easier to avoid track objects.' The insertion of true stereoscopic 3D into MotorStorm also brings about a new sense of appreciation of the scale and size of the game world and the objects within it."
Businesses

Failed Games That Damaged Or Killed Their Companies 397

Posted by Soulskill
from the cause-or-symptom dept.
An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'"
Technology

Using EMP To Punch Holes In Steel 165

Posted by timothy
from the you'll-need-some-big-batteries dept.
angrytuna writes "The Economist is running a story about a group of researchers at the Fraunhofer Institute for Machine Tools and Forming Technology in Chemnitz, Germany, who've found a way to use an EMP device to shape and punch holes through steel. The process enjoys advantages over both lasers, which take more time to bore the hole (0.2 vs. 1.4 seconds), and by metal presses, which can leave burrs that must be removed by hand."

Comment: Re:Debug key (Score 1) 806

by PA23 (#30769598) Attached to: Does Your PC Really Need a SysRq Button Anymore?

Ever wondered what the SysRq key on your keyboard does?

Introduced by IBM with the PC/AT, it was intended to be available as a special key to directly invoke low-level operating system functions with no possibility of conflicting with any existing software.

I remember using the SysRequest key on an old IBM System-34, that was long before the PC/AT, oh wait I just gave away my age

Biotech

One Variety of Sea Slugs Cuts Out the Energy Middleman 232

Posted by timothy
from the would-never-leave-the-house dept.
dragonturtle69 writes with this story, short on details but interesting: "These sea slugs, Elysia chlorotica, have evolved the ability to gain energy via photosynthesis. Forget about genetic modifications for sports enhancements. I want to be able to never need to eat again — or do I?"

Comment: And more GPL violations by manufactures (Score 3, Interesting) 445

by PA23 (#30650116) Attached to: Android Phone Demand Up 250%, iPhone Down
The only downside is many of the manufactures now violate the GPLv2 copyright either by refusing to release the kernel sources or dragging their feet for months... For example HTC keeps violating the GPL with their phones... go ask HTC specifically for the Kernel (not the Android software) for their CDMA phones and they'll either point you to the GSM version of the kernel, claim that their kernel modifications fall under the Apache license, are proprietary or claim that Sprint and/or Verizon have to release it.

Satire does not look pretty upon a tombstone.

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