Ah, yes. I remember when I first tried to run it on a machine with the CPU clock adjusting... it bases some of the timing on the CPU clock, so the game would run extremely fast, then hang for a second catching up, then run extremely fast, etc.
I do remember just setting the CPU frequency with a utility like cpufreq to a specific clock rate made it behave though.
UNIX is hot. It's more than hot. It's steaming. It's quicksilver lightning with a laserbeam kicker. -- Michael Jay Tucker