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Games

Whatever Happened To Second Life? 209

Posted by Soulskill
from the i-blame-ralph dept.
Barence writes "It's desolate, dirty, and sex is outcast to a separate island. In this article, PC Pro's Barry Collins returns to Second Life to find out what went wrong, and why it's raking in more cash than ever before. It's a follow-up to a feature written three years ago, in which Collins spent a week living inside Second Life to see what the huge fuss at the time was all about. The difference three years can make is eye-opening."
Games

An Inside Look At Warhammer Online's Server Setup 71

Posted by Soulskill
from the hate-to-see-the-power-bill dept.
An article at Gamasutra provides some details on the hardware Mythic uses to power Warhammer Online, courtesy of Chief Technical Officer Matt Shaw and Online Technical Director Andrew Mann. Quoting: "At any given time, approximately 2,000 servers are in operation, supporting the gameplay in WAR. Matt Shaw commented, 'What we call a server to the user, that main server is actually a cluster of a number of machines. Our Server Farm in Virginia, for example,' Mann said, 'has about 60 Dell Blade chassis running Warhammer Online — each hosting up to 16 servers. All in all, we have about 700 servers in operation at this location.' ... 'We use blade architecture heavily for Warhammer Online,' Mann noted. 'Almost every server that we deploy is a blade system. We don't use virtualization; our software is somewhat virtualized itself. We've always had the technology to run our game world across several pieces of hardware. It's application-layer clustering at a process level. Virtualization wouldn't gain us much because we already run very close to peak CPU usage on these systems.' ... The normalized server configuration — in use across all of the Mythic-managed facilities — features dual Quad-Core Intel Xeon processors running at 3 GHz with 8 GB of RAM."

Comment: Just show up and start helping out (Score 1) 195

by Orbital Sander (#28617947) Attached to: Volunteer Programming For Dummies?

You don't need to ask anyone permission, just show up and start helping out. If you check out the source code to the Apache HTTP Server (find out how at http://httpd.apache.org/dev/devnotes.html), you'll find 50 instances of the word "FIXME" in the source code (case insensitive search). Check out what the original author thought still needs fixing, and post a patch to dev@httpd.apache.org. Alternatively, you can look in the bug database and start picking low hanging fruit. Again, no permission needed. If your patches are good, they'll get committed. If they aren't, we'll tell you how you can improve.

You will find that every project has its own coding conventions, macros, libraries and idiosynchrasies. Real code will look very different from the examples and exercises you have worked with so far. You'll have to learn the particulars and become comfortable with each project you take on. This is a tedious and uncomfortable process, but it does tend to pay off.

The ideal voice for radio may be defined as showing no substance, no sex, no owner, and a message of importance for every housewife. -- Harry V. Wade

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