I don't think the average FB-sheep has the intellectual potential to pull it off.
Sure they want to have one. To play some FB game, to put some pics on it, but certainly not to socialize with their friends. Well, at least not once puberty sets in, they notice that their parents (or their parents' friends) have FB accounts and they can't really avoid "friending" them.
Then they'll be looking for some other medium to communicate with their peers where their parents are not going to be able to snoop.
I'm certainly no nuclear physicist, but doesn't lower half life also mean faster decay and more radiation?
Erh... I have my SSD exactly FOR games. Why? Because contemporary games don't hold more than their bare minimum in ram, the rest (especially graphics, i.e. textures, map and model meshes, etc) is loaded when needed.
And yes, that stutters on a normal HD.
Hmm... doing a factorization, you get 1408 = 2^7*11, 792 = 2^3*3^2*11
GCD would even be 2^3*11, i.e. 88. (resulting in 1408 / 88 = 16 and 792 / 88 = 9, i.e. 16:9).
Doesn't look that odd to me anymore, to be honest.
Pirate groups do a lot of necessary cleanup already. For example, they made it possible to play the latest Sim City at release day, something that was not possible when you bought the game instead of copying it.
I don't know a lot about content copying, but have compression tools gone out of fashion while I was not looking? I'd guess that even if the game itself was uncompressed, crackers would deliver it RAR'ed.
My guess would be that they could not use the same compression codec used on XBox due to licensing issues, found that out only briefly before release date and didn't have time to redo it for the PC version and all they could get done in time was to pump the uncompressed audio files out.
Watch for the rip that replaces all the audio files with 0 byte empty sound files...
C'mon, that'd be the lamest idea in anti-piracy since always-online.
The problem remains that you have to put that waste somewhere. It's one of the biggest NIMBY problems of our times, everyone wants the "cheap" electricity (it's not that cheap once you factor in risk and waste deposit, but who cares about problems that might be or problems that only affect us in 30 years, i.e. long after I left office?) but nobody wants to deal with it. Thorium reactors have a completely different problem (like, say, that you probably do NOT want certain states to run them, considering that they invariably breed some material that you certainly don't want some nutjobs like li'l Kim get their hands on).
Plus, we lack the risk assessment for MSRs, at least I'm not aware of any long term studies concerning them.
I think it's about time they do that. My AOL coasters ain't in any shape anymore to be presentable, I need replacements!
And why would I want to verify my identity? Last time I checked I was pretty sure that I was myself, no need to verify anything.
Odd. What you describe sounds like my early adoption of internet usage. Everyone made fun of me using that slowpoke, expensive pastime that could never compete with "normal" computer use, since you could barely transfer text sensibly when GUIs already ruled the computer world and 3D graphics were approaching the gaming world. And here I was, that nerdy little idiot, watching text trickle down my phone line and being happy about communicating with someone via text when I could simply have called him (and considering the amount of time and effort it took it would probably have been cheaper, too)...
How this information could be useful? Just imagine you could have predicted any of the youth trends of the past. Pick any one. Still no idea how you could profit from that in some way?
You are aware that the basic idea behind creating such a social network is harvesting personal information about the users and how they interact with each other, yes? Then who in their sane mind would WANT to create an API to decentralize that?