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Then I realised it was because I didn't know anything else.
In these games, time is the scarce resource, and maybe patience!
People sell their time (collecting gold or whatever) to people who want it.
The problem for the Game developer is that they do not have a real economy. (hey, just like the real world!) that is, the money created just appears and floats upward, whereas in a real economy it circulates, and is never "used up" (present circumstances excepted). Unless the game can simulate an economy successfully, then there will always be problems with currency in game.
This means work, or some simulation of it, which is by definition not that much fun. (software developer excepted, of course). So I would conclude that they are, um, wrong to ban external labour simulating in game labour. so far, the free market has proven to be the most efficient distributor of resources. well, till now, anyhow.