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+ - Playing Bad Video Games for Charity->

Submitted by katicli
katicli (1139485) writes "Desert Bus, the adventure of driving from Tuscan Arizona to Las Vegas real time by Penn and Teller, was designed to be absolutely horrible and painfully realistic. There are no other cars, no scenery aside from the occasional cactus, and no other passengers. Only an occasional slight list of the bus to the right breaks the monotony of the trip (which is approximately 8 hours each way). If the bus is crashed it will be towed back to the city of origin (real time). If the player completes the trip they are awarded a single point and invited to drive back. There is no pause button. Needless to say it exceeded its design goal of complete boringness and was never released. Now the game is back, in its full Sega CD glory, for a second (first?) life as a charity event. Comedy group Loading Ready Run is playing the game to raise money for the Child's Play Charity (founded by Penny Arcade). Four members of the comedy group are playing the game non-stop for a sentence that increases by the amount of money that is donated (currently 104 hours and counting). You can tune into the wonderful adventures of this virtual road trip by a live feed of the video game, a live IRC chat room with the drivers and fans, or a live video of the group playing the game. Residents of Victoria BC invited to stop by for the event and are encouraged to bring snacks. Donations are accepted on the DesertBus.org website."
Link to Original Source
Music

+ - Nine Inch Nails fans subsidize pop music

Submitted by allcoolnameswheretak
allcoolnameswheretak (1102727) writes "Based on a comment made by Nine Inch Nails frontman Trent Reznor, it seems that UMG counterbalances "having to discount" pop music by charging high prices for records of bands that have a "true fanbase".

Quote from nin.com:

As the climate grows more and more desperate for record labels, their answer to their mostly self-inflicted wounds seems to be to screw the consumer over even more. A couple of examples that quickly come to mind: * The ABSURD retail pricing of Year Zero in Australia. Shame on you, UMG. Year Zero is selling for $34.99 Australian dollars ($29.10 US). No wonder people steal music. Avril Lavigne's record in the same store was $21.99 ($18.21 US). By the way, when I asked a label rep about this his response was: "It's because we know you have a real core audience that will pay whatever it costs when you put something out — you know, true fans. It's the pop stuff we have to discount to get people to buy." So... I guess as a reward for being a "true fan" you get ripped off."
Music

+ - April Foo...oh, wait, what?

Submitted by
Wade Tregaskis
Wade Tregaskis writes "I'm tempted to post this under "It's funny, laugh", but I'm terrified that they might actually be serious. Media Rights Technologies, a company that develops DRM technology, have — according to their own press release — "issued cease and desist letters to Microsoft, Adobe, Real Networks and Apple with respect to the production or sale of such products as the Vista OS, Adobe Flash Player, Real Player, Apple iTunes and iPod." They assert these companies are "actively avoiding the use of MRT's technologies", and seek damages of "$200 to $2500 for each product distributed or sold". I don't even know how to respond to that."

Comment: Re:Wrong demographic for this crap? (Score 1) 61

by NsOmNiA91130 (#18857067) Attached to: Pokemon Diamond/Pearl Released in U.S.
I think the game is really damn fun, and it offers a lot of new or updated things, namely the underground tunnels, wi-fi battles and trading, and 3D overworld graphics. It's a fresh game for a rehashed series, and I recommend to any DS owners who liked Red/Blue. Most of my friends play it, and all of us are over 16.
Space

+ - Einstein's twin paradox resolved

Submitted by
slashthedot
slashthedot writes "An Indian American scientist Subhash Kak from Louisiana State University has resolved the 100+ years old Einstein's twin paradox. "The fact that time slows down on moving objects has been documented and verified over the years through repeated experimentation. But, in the previous scenario, the paradox is that the earthbound twin is the one who would be considered to be in motion — in relation to the sibling — and therefore should be the one aging more slowly. Einstein and other scientists have attempted to resolve this problem before, but none of the formulas they presented proved satisfactory. Kak's findings were published online in the International Journal of Theoretical Science, and will appear in the upcoming print version of the publication."
"The implications of this resolution will be widespread, generally enhancing the scientific community's comprehension of relativity. It may eventually even have some impact on quantum communications and computers, potentially making it possible to design more efficient and reliable communication systems for space applications."
http://www.eurekalert.org/pub_releases/2007-02/lsu -lpr021407.php"
Portables (Apple)

Apple May Be Re-Entering the Sub-Notebook Market 281

Posted by Zonk
from the time-to-upgrade dept.
An anonymous reader writes "AppleInsider is reporting that Apple has plans to reenter the sub-notebook market this year. The project, the article states, should be unveiled around the time of WWDC (summer). Drawing parallels to the legendary PowerBook 2400, the sub-notebook will offer some of the best elements of old and new. With a small footprint, light weight, and manageable screen it will fill a niche not currently occupied by any Apple hardware. At the same time, it will offer some new technologies that the current crop of computers do not: 'The new MacBook model is expected to introduce some features not yet available with Apple's existing notebook offerings, such as onboard NAND flash. Plans reportedly call for the notebook to be the first of the company's MacBook offerings to utilize the solid-state memory in order to improve power efficiency and facilitate near instantaneous boot times. This feature, however, had not been frozen upon last check.' Apple hopes this micro-notebook will capture interest both here in the states and in Japan, where the appeal of small consumer electronics may offset the current weak computer market."
Nintendo

Comments From Miyamoto On Wii, Industry 209

Posted by Zonk
from the wise-man dept.
This past December, Nintendo designer Shigeru Miyamoto sat down with the Talk Asia program. It was only just recently translated and (via Ars Technica), CNN is carrying the resulting commentary. Miyamoto discusses the creation of Mario, the future of the Nintendo, the problems facing the games industry today, and the 'awesomeness' of the Wii's name. "I think anyone can enjoy video games. But some people shy away from them, just by looking at the shape of the console, or they think it is complicated when they have to plug the machine into their television set. However, I think if it is something that is simple to connect and play, it can be enjoyed by anybody, especially if they can interact with the characters. We also have to think about the themes of the games. There is an abundance of themes that people are interested in, and video games have only touched on few of them."

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