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OS X

Run Mac OS X On Non-Apple Hardware, With a Dongle 536

Posted by timothy
from the not-actually-an-imperative-statement dept.
An anonymous reader points out Gizmodo's review of a USB dongle, made by a company called Efix, which allows for an effort-free transformation of a non-Apple computer into one that runs Mac OS X. According to the reviewer, the transformation is perfect (aside from a few quirks he describes as "trivial"); the included screenshots sure make it seem that way, too. The dongle costs $155, and works only on a subset of PC hardware. Non-Apple machines running OS X will no doubt make Apple unhappy, though, so, the reviewer concludes, "it's understandable if you wanna approach this with caution."
KDE

+ - KDE 4 Doesn't Need A Fork->

Submitted by
NotWorkSafe
NotWorkSafe writes "Steven J. Vaughan-Nichols may be crying fowl, and demanding that KDE needs a fork away from the current 4.0.4 release, but Ars Technica's Ryan Paul disagrees. His reasoning? According to him, the KDE 4.1 beta fixes alot of the problems in the initial 4.0 release and, even though it's quite different, the changes are for the better."
Link to Original Source
Games

Roleplayers Seek Removal of Nerf Gun Ban 547

Posted by samzenpus
from the there-are-no-guns-in-darkon dept.
An anonymous reader writes "LARP fans at Bowling Green State University may have to contend with a crippled game of Humans vs. Zombies after the University banned Nerf guns on campus. In the live-action game, players are either humans or zombies. The goal of the game is to change all the humans into zombies, or for the humans to evade capture by zombies for a certain amount of time. To defend themselves against zombies, humans may use Nerf guns. Players (most likely the human ones) are petitioning the University to lift the ban. The game had troubles back in 2006, when participating students were arrested. That issue has since been cleared up."
Role Playing (Games)

Blizzard Sues Creator of WoW Bot 701

Posted by Zonk
from the kind-of-defeating-the-point-of-an-mmo dept.
Ponca City, We Love You writes "Blizzard, the makers of World of Warcraft, are suing Michael Donnelly, the creator of the MMO Glider program, which performs key tasks in the game automatically. Blizzard says the software bot infringes the company's copyright and potentially damages the game. 'Blizzard's designs expectations are frustrated, and resources are allocated unevenly, when bots are introduced into the WoW universe, because bots spend far more time in-game than an ordinary player would and consume resources the entire time,' Blizzard wrote in its legal submission to the court. More than 100,000 copies of the tool have been sold while more than 10 million people around the world play Warcraft. Donnelly says his tool does not infringe Blizzard's copyright because no 'copy' of the Warcraft game client software is ever made. The two parties are now awaiting a summary judgment in the case."
The Media

Croal vs. Totilo - Metroid Prime 3 vs. BioShock 75

Posted by Zonk
from the battle-of-the-titans dept.
Another round of considered commentary from two game journalism luminaries is now completed, and ready for your consumption. Newsweek's Croal and MTV's Totilo go back and forth on the merits of those 'other' console shooters, the ones without Halo in the title. What follows is a fascinating conversation focused on the titles BioShock and Metroid 3, with a wide-range of topics explored. They touch on the importance of a memorable opening, the sense of empowerment required for a good game, and a few words on what may have been lost in the move to 3D in the Metroid series. 'There's a very real argument to be made that something was lost in the transition from 2D to 3D, which is what the Wii's backers have been happy to talk about. While it's worth exploring why the transition ruined things for some gamers, I think little has been discussed about why other gamers didn't lose touch and what kind of tastes may have developed in those of us who stayed hardcore on both sides of the break. What do such gamers have to add to a discussion that so often deals only with the lapsed 2D gamers and the children of the 3D era, to say nothing of the outsider casuals?'"

Top Ten Things Overheard At The ANSI C Draft Committee Meetings: (8) I'm on the committee and I *still* don't know what the hell #pragma is for.

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