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Neither am I, but I'm having to deal with a lot of time and space recently.
Tell me about it. Seems like I've been dealing with time and space forever. No matter where I go, all hours of the day, it's time and space! Even on the weekends, time and space! I just can't get away from it.
If NASA times it just right, we could put people on the moon, launch the moon at Mars and have people walking on Mars just months later.
Next, we use the tide from the sun to travel to Alpha Centauri.
Wait, are you suggesting that we ride the sun to Alpha Centauri, or put kites in the tides on the sun caused by Earth and launch Earth toward Alpha Centauri?
The recent joke, however, will never be novel or funny again.
This fails to explain running gags. Even regular jokes are, in fact, often funny again (even if no longer novel).
No, I'm not saying every system would die within two weeks without maintenance, but enough of them would that it would create som real freaggin' huge problems! Not to mention the user's need to be led by the hand through the nigh unfathomable maze that is finding files you've saved, finding the right icon to click to launch the application you use every day, sending e-mail, etc.
It occurs to me that this points to most IT systems (particularly interfaces) being poorly designed.
Over the past 10 months, five feet have been found on shorelines along the Strait of Georgia, southwest of Vancouver.
... Four of the feet are right feet. The fifth is a left foot. ... There are more than 2,000 people missing in British Columbia alone, says Ebbesmeyer, so there's a good likelihood that they come from one of them.
One of the missing people had 4 right feet and a left foot? And I thought I was bad at dancing...
I find this a better analogy:
Picture a rubber sheet with a grid of parallel lines drawn on it. These lines represent the trajectory of objects moving along straight paths. An object with mass causes the sheet to shrink in toward the object in all directions, causing those parallel lines to curve in toward the object as well, and consequently the paths of traveling objects to curve in toward the object as well. (The stretch [pun intended], of course, is that the traveling objects are constrained to follow the lines, but you have to realize that the objects are not rolling along on top of the sheet, but are in fact moving within it.)
Extend this to three dimensions, and you have gravity. Now the only thing to determine is why objects warp space, and that is beyond my ken.