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Comment: Re:Incorrect, and Perfect Example (Score 2) 724

by Necreia (#48052737) Attached to: Intel Drops Gamasutra Sponsorship Over Controversial Editorials

Finding information about is pretty trivial. But since I made the claim, I'll back it up with a source. Link. Search for the names in the link on google, and you'll find a near-endless stream of information on it.

This event was the catalyst in bringing to light the corruption in commercial gaming journalism. It all spun out from there.

Comment: Incorrect, and Perfect Example (Score 5, Informative) 724

by Necreia (#48048023) Attached to: Intel Drops Gamasutra Sponsorship Over Controversial Editorials

...The articles had drawn the ire of the self-described "Gater" movement, a grass-roots campaign to discredit prominent female games journalists....

The GamerGate movement had nothing to do with that at all, nor has it been about feminism. It actually started when a male Kotaku journalist published an article about a female game developer that he was sleeping with without disclosure, an act that is generally intolerable in any credible journalistic circle. From there, the mainstream gaming media outlets started with "defending it" to "attacking 'gamers'". It was almost funny how coordinated it was, because on August 28th almost every one of the gaming sites posted a "Gaming is Dead" article in unison (http://gamergate.giz.moe/wp-content/uploads/2014/09/1409546711940__large.jpg) when they were unable to squash it.

This article is a perfect example of the problem. It's near impossible to get a truthful story, because it turns out that most of the big names in games journalism have similar skeletons in the closet.

Comment: Re:Emma Watson is full of it (Score 5, Insightful) 590

by Necreia (#47985079) Attached to: Emma Watson Leaked Photo Threat Was a Plot To Attack 4chan

False. Completely false. Why do you persist in this nonsense?
Women, in the same career field as a man, almost always makes less....

I've heard this a lot, and have seen a lot of statistics that show both ways, depending on the data view and metrics considered. But there seems to be a stronger opinion for the side that you mention in the quote above, at least in the public eye. So, and I really do want to know: If this was true, why don't multinational or traded companies only hire women? If a woman can preform as well or better than a man, and almost always makes less, then it would be folly for any board not to hire only women. Reducing the labor expense by 10-20%+ while maintaining the same productivity would put any large company way out in front competitively.

It's this simple question that makes me think that it's actually more complex than that, and that the versions of the reports showing it are ignoring non-gender factors. (hours worked in a week, time off for children, etc)

Comment: Re:Number includes marketing budget (Score 5, Insightful) 111

by Necreia (#47004179) Attached to: Game Industry Fights Rising Development Costs

Ridiculous summary with regards to the $500 million dollar figure. It includes the development AND MARKETING budgets!

Basically this. Destiny spent an estimate $360 million in Marketing and $140 million in Development, which is over a 2:1 ratio. CoD2:Modern Warfare 2 has a respective $150:$50 million or 3:1 split (Source). When game companies are spending a small relative fraction on the actual development, there's a problem.

Comment: Possibly the wrong approach (Score 1) 704

by Necreia (#46547625) Attached to: Getting Misogyny, Racism and Homophobia Out of Gaming

While I applaud the idea, it's as unrealistic as "Getting Misogyny, Racism and Homophobia out of the Internet" or "Getting Misogyny, Racism and Homophobia out of books".
 
Games are not like TV Shows, in that there is not a single channel in which consumers get it (like TV Stations). A single person can make a game that becomes popular with tens or hundreds of thousands of people. Combine this with the fact that one group can find content as offensive (She's has a character flaw... misogyny!) while another of the same group can find the alternative equally offensive (All the females in this game are one-dimensional... misogyny!).
 
I also don't see how creativity will flow if all content needs to be impossibly 'appropriate' for all people. For big companies, it's self-correcting anyway: If it's offensive to too many people, the game won't be successful... so at least big companies have interest to make games that sell on the mass market.

Comment: Re:Ridiculous patent system (Score 1) 255

by Necreia (#40092179) Attached to: ITC Judge Calls For US Xbox Import Ban

Seriously, why would anyone play games on a console anymore? You can do so much more to your games on the PC.

That wasn't directed at me, but here are my reasons:
1) I don't want to have to dual boot so that I can play AAA games. It saves me a Windows license, the hard drive space, the annoyance of multi-booting, etc.
2) Being able to just sit down on the couch with a beer, pop in a game, and play it lounging back without having a keyboard/mouse spread is relaxing. I do love playing PC games as well, but sometimes I just want to be sprawled. If I played competitively, I'd probably only play on PC.
3) I'm growing older and don't have the time or energy to upgrade my hardware in bits. I'd rather buy a new console for a few hundred dollars every 5-7 years instead of component upgrades every 0.5-1 years.

It also helps that my gaming isn't mostly twitch-shooters. If it was, that would also change how I probably played games.

Comment: Re:DRM rocks! (Score 1) 434

by Necreia (#38021182) Attached to: Valve Announces Massive Steam Server Intrusion

Let's face it, there's no shortage of places that have some, part or all of your personal information these days; Steam is just one of many.

People or companies doing stupid or restrictive things en mass does not somehow make it right.

Purchasing a single-player game and having to tether it to a registration system is idiotic for the reason in the main article here. This continuing push to centralize all data in these private hubs is starting to show the flaws.

Comment: Move along, sexists writer. (Score 1) 948

by Necreia (#36061930) Attached to: Why the New Guy Can't Code

FTFA

We’ve all lived the nightmare. A new developer shows up at work, and you try to be welcoming, but he1 can’t seem to get up to speed; the questions he asks reveal basic ignorance; and his work, when it finally emerges, is so kludgey that it ultimately must be rewritten from scratch by more competent people. And yet his interviewers—and/or the HR department, if your company has been infested by that bureaucratic parasite—swear that they only hire above-average/A-level/top-1% people. ....

1 - Yes, I am being deliberately sexist here, because in my experience those women who write code are consistently good at it.

I know it's socially cool to be anti-male, but come on.

Comment: Missing the reason, I think (Score 2) 136

by Necreia (#35732106) Attached to: Gearbox Boss Bemoans Superfluous Multiplayer Modes

Purely conjecture, but I believe it's less to do with "checking off a feature" and more to do with the following:
- Save time & money on content generation, since people who play multiplayer will use the same map over and over.
- Form of DRM / Piracy Protection, if there is 'server validation' then there's an indirect 'purchase validation'

Personally, I don't buy a game for multiplayer unless it's split screen, and those are few and far between. I'd play an older game like Goldeneye 64 with 3 buds long before playing any shooter over xbox live.

A method of solution is perfect if we can forsee from the start, and even prove, that following that method we shall attain our aim. -- Leibnitz

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