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Subject Datestamp Replies Score
Re:"cell" architecture is all about local memory  *Thursday November 10, 2005 @02:36PM 1 2
   attached to IBM Releases Cell SDK
Re:Misleading title: DirectX is more than Direct3D  *Monday September 06, 2004 @12:37PM 1 2
Re:[OT] Re:Nice...  *Monday September 06, 2004 @12:35PM 1 3, Informative
   attached to The End Of DirectX As We Know It
Re:Design Patterns?  *Sunday February 29, 2004 @02:15PM  1
Re:The complexities of modern software development  *Sunday February 29, 2004 @02:01PM  2
Re:Harder every year...  *Saturday February 28, 2004 @09:28PM 1 5, Interesting
Re:The complexities of modern software development  *Saturday February 28, 2004 @09:09PM 2 5, Informative
Re:Too many designers?  *Saturday February 28, 2004 @09:04PM 4 5, Insightful
Re:Oh come off it...  *Saturday February 28, 2004 @09:00PM 1 3, Insightful
Re:Design Patterns?  *Saturday February 28, 2004 @08:56PM 3 5, Interesting
Re:Sure, it's complex if you're copying complexity  *Saturday February 28, 2004 @08:51PM  2, Informative
Re:He's wrong  *Saturday February 28, 2004 @08:49PM 2 5, Insightful
   attached to Anatomy of Game Development
Re:*sigh* a programmer explains:  *Sunday January 11, 2004 @03:28PM  1
   attached to Doom 3 Vaporware no More
Re:Why I Can't make a DOOM 3 clone  *Thursday August 28, 2003 @01:10PM  1
Re:Why I Can't make a DOOM 3 clone  *Thursday August 28, 2003 @01:08PM 2 2, Interesting
Re:Simple solution  *Thursday August 28, 2003 @01:02PM 1 1
   attached to Razor Blade Games?
Speaking of blacklisting...  *Tuesday August 26, 2003 @10:26PM 2 0, Offtopic
   attached to Osirusoft Blacklists The World
Re:The problem with the Sim & Doom Args ...  *Friday August 08, 2003 @04:40PM  1
Re:The Simulation Argument  *Friday August 08, 2003 @04:36PM  1
   attached to The Future of Science Revealed!
Re:No soul to indie games  *Friday August 01, 2003 @03:49PM  1
   attached to Indie Games - Fast, Cheap and Everywhere
Re:Shader program limits  *Thursday January 30, 2003 @01:30PM  1
   attached to Carmack on NV30 vs R300
Wavelet compression is covered by this patent.  *Thursday July 18, 2002 @02:12PM 1 1
   attached to Suddenly a JPEG Patent and Licensing Fee
Re:does it matter?  *Thursday July 18, 2002 @02:28PM 1 1
   attached to ATI R300 and R250V
Re:Gaming Nerds Fasion  *Thursday May 16, 2002 @03:42AM 1 2, Funny
   attached to The Indie Game Jam

"In the face of entropy and nothingness, you kind of have to pretend it's not there if you want to keep writing good code." -- Karl Lehenbauer

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