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We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).


Comment: Re:Is it going to break the API? (Score 2) 688

by Mumford (#46871519) Attached to: Firefox 29: Redesign

> Oh, when did Firefox (or Chome, or Safari) fix the issue of using too much memory?

They've been working on it for about two years now. And note that I didn't say they fixed it, it's just its memory usage is more in-line with Chrome or Safari

I'm not sure what you're doing with your browsers to cause them to steadily increase in memory while doing nothing. But since it's happening across browsers, you might point the finger inward rather than outward

Comment: Re:Why? (Score 1) 2219

by Mumford (#46191275) Attached to: Slashdot Tries Something New; Audience Responds!

To give an actual not-sarcastic answer (which is totally not my style): I'm not a fan of the change. But the "designed for tablets" virus has been spreading for a couple of years now, and was bound to hit slashdot. Beyond that I'm firmly in the "meh" camp. Slashdot has been my homepage for some 20 years now, but I hardly use it for anything beyond the-first-page-that-opens-before-I-surf-somewhere-else. If the design of that first page changes, it will hardly affect me.

Comment: Re:One word: Lawsuits (Score 1) 253

by Mumford (#42428315) Attached to: Moscow Plane Crash Caught On Passerby's Dash Cam

IANAL, but it seems to me this is evidence no different from a security camera in a bank or some such.

If the defense wants to argue that it's been tampered with, they would need to provide proof of such in order to get it not admitted. They can question it's validity all they want, but that won't prevent it being admitted into evidence.


How To Make a Good Gaming Sequel 150

Posted by Soulskill
from the forward-to-square-enix dept.
Kantor48 writes "In today's world of unimproved gaming sequels and saturated franchises, Arthur Kabrick looks at the best and worst sequels in recent history, and compares the changes they've made to the formulae of their franchises. By doing this, he comes up with a list of lessons that any game developer creating a sequel should follow, if at all possible, to ensure that the new game is a step up, rather than a step sideways or, as in some cases, a step down. The criteria include ensuring the game does not spend too much time in development, updating technology, and trying not to change the development team, as well as being wary of changing the basic formula so much that fans of the franchise are alienated."

Real-Life Frogger Ends In Hospital Visit 314

Posted by samzenpus
from the going-for-the-logs dept.
BigSes writes "A 23-year old man has been hospitalized after police in South Carolina say he was hit by an SUV while playing a real-life version of the video game Frogger. Authorities said the 23-year-old man was taken to a hospital in Anderson after he was struck Monday evening. Before he was hit, police say the man had been discussing the game with his friends. Chief Jimmy Dixon says the man yelled 'go' and darted into oncoming traffic in the four-lane highway. Has it come time to ban some of the classics before someone else goes out and breaks a few bricks with their heads after eating a large mushroom?"

Antidepressants In the Water Are Making Shrimp Suicidal 182

Posted by samzenpus
from the crustacean-frustration dept.
Antidepressants may help a lot of people get up in the morning but new research shows they are making shrimp swim into that big bowl of cocktail sauce in the sky. Alex Ford, a marine biologist at the University of Portsmouth, found that shrimp exposed to the antidepressant fluoxetine are 5 times more likely to swim towards light instead of away from it. Shrimp usually swim away from light as it is associated with birds or fishermen.

APB To Use In-Game Audio Advertisements 97

Posted by Soulskill
from the almost-like-an-all-points-bulletin dept.
Rock, Paper, Shotgun reports that upcoming action MMOG APB: All Points Bulletin will use in-game audio advertisements as part of its business model. The number of ads you hear will be limited: "you'll only hear an ad when you go into a new zone, and that's only once every three hours." Nevertheless, some gamers are upset that these ads will be included on top of APB's already unusual payment plans. The game is set for release next Tuesday. Producer Jesse Knapp says of Realtime Worlds' goals for APB, "We looked at other online action games, and we saw things we felt could be better. Only 12 to 32 players in a match, bad connection due to peer-to-peer, dead cities, way too much time in lobbies, things like that. So what we set out to do was to make a game that has that online player vs. player action game experience in a large city with other players around, no lobbies, dynamic matchmaking, dedicated servers, great experience, and that's been one of the driving factors of APB from the very beginning." CVG recently previewed the game.

Research is what I'm doing when I don't know what I'm doing. -- Wernher von Braun