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Comment: My understanding of the issue (Score 3, Interesting) 354

by MrWHO (#47840819) Attached to: DMCA Claim Over GPL Non-Compliance Shuts Off Minecraft Plug-Ins

My understanding of the issue makes things look better for Wolfe.

    He contributed code to the project - licensed as LGPL - before the Bukkit team was aquired by Mojang. At that time the server code - decompiled and deobfuscated - included in the releases was not falling under the LGPL license because it was not owned by the releasing team.

    Forward to when the Bukkit team is aquired by Mojang - who owns the copyrights to the server code - and a new release is made. At this point the server code included in the release, which is copyrighted by Mojang, falls under the LGPL.

    I am not saying that this is what's the legal reality of the case, but I think this is what Wolfe thinks and why he issued th DMCA takedown notice.

+ - Lintchas: drawing a line in the future of captchas->

Submitted by MrWHO
MrWHO (68268) writes "I have come up with a possible novel way of determining if a user is a machine or a real human. The method doesn't rely on a keyboard and is based on language. The idea is that a user will track a line — among several presented to him — with the mouse, the line he should choose is described in terms of the line characteristics (color, style, position....) from the server that generated them. Here I submit the idea to the Slashdot crowd to get some feedback and to know what I'm missing."
Link to Original Source

+ - Rain on demand, courtesy of Max Planck Institute.-> 1

Submitted by MrWHO
MrWHO (68268) writes "For centuries people living in the Middle East have dreamed of turning the sandy desert into land fit for growing crops with fresh water on tap.
Now that holy grail is a step closer after scientists employed by the ruler of Abu Dhabi claim to have generated a series of downpours.
Fifty rainstorms were created last year in the state's eastern Al Ain region using technology designed to control the weather."

Link to Original Source

Why Overheard Cell Phone Chats Are Annoying 344

Posted by timothy
from the they-drown-out-the-bark-of-my-gun dept.
__roo writes "American researchers think they have found the answer to the question of why overhearing cell phone chats are annoying. According to scientists at Cornell University, when only half of the conversation is overheard, it drains more attention and concentration than when overhearing two people talking. According to one researcher, 'We have less control to move away our attention from half a conversation (or halfalogue) than when listening to a dialogue. Since halfalogues really are more distracting and you can't tune them out, this could explain why people are irritated.' Their study will be published in the journal Psychological Science."

Debunking a Climate-Change Skeptic 807

Posted by kdawson
from the so-many-notes-mister-mozart dept.
DJRumpy writes "The Danish political scientist Bjørn Lomborg won fame and fans by arguing that many of the alarms sounded by environmental activists and scientists — that species are going extinct at a dangerous rate, that forests are disappearing, that climate change could be catastrophic — are bogus. A big reason Lomborg was taken seriously is that both of his books, The Skeptical Environmentalist (in 2001) and Cool It (in 2007), have extensive references, giving a seemingly authoritative source for every one of his controversial assertions. So in a display of altruistic masochism that we should all be grateful for (just as we're grateful that some people are willing to be dairy farmers), author Howard Friel has checked every single citation in Cool It. The result is The Lomborg Deception, which is being published by Yale University Press next month. It reveals that Lomborg's work is 'a mirage,' writes biologist Thomas Lovejoy in the foreword. '[I]t is a house of cards. Friel has used real scholarship to reveal the flimsy nature' of Lomborg's work."

Ubisoft's Constant Net Connection DRM Confirmed 631

Posted by Soulskill
from the enjoy-getting-flamed-by-the-entire-internet dept.
A few weeks ago we discussed news of Ubisoft's DRM plans for future games, which reportedly went so far as to require a constant net connection, terminating your game if you get disconnected for any reason. Well, it's here; upon playing review copies of the PC version of Assassin's Creed 2 and Settlers VII, PCGamer found the DRM just as annoying as you might expect. Quoting: "If you get disconnected while playing, you're booted out of the game. All your progress since the last checkpoint or savegame is lost, and your only options are to quit to Windows or wait until you're reconnected. The game first starts the Ubisoft Game Launcher, which checks for updates. If you try to launch the game when you're not online, you hit an error message right away. So I tried a different test: start the game while online, play a little, then unplug my net cable. This is the same as what happens if your net connection drops momentarily, your router is rebooted, or the game loses its connection to Ubisoft's 'Master servers.' The game stopped, and I was dumped back to a menu screen — all my progress since it last autosaved was lost."

If I had only known, I would have been a locksmith. -- Albert Einstein