Hugh Pickens writes "The New York Times has an interesting article about the thousands of analysts based in the United States for the Central Intelligence Agency and the US military who are showing how the Facebook generation's skills are being exploited — and paying dividends — in America's wars. Analysts monitor enemy communications and scan still images from drones in Afghanistan, then log the information into chatrooms, carrying on a running dialogue with drone crews and commanders and intelligence specialists in the field, who receive the information on computers and then radio the most urgent bits to troops on patrol. Marine intelligence officers say that during an offensive in February, the analysts managed to stay a step ahead of the advance, sending alerts about 300 or so possible roadside bombs, paving the way for soldiers to roll into Marja in southern Afghanistan with minimal casualties. 'To be that tapped into the tactical fight from 7,000 to 8,000 miles away was pretty much unheard of before,' said Gunnery Sgt. Sean N. Smothers, a Marine who stationed as a liaison to the analysts. New analysts, who were practically weaned on computers and interactive video games, have been crucial to hunting insurgents and saving American lives in Afghanistan. The Air Force, which has 4,000 analysts, is hiring 2,100 more. For the most part, the networking has been so productive that senior commanders are sidestepping some of the traditional military hierarchy and giving the analysts leeway in deciding how to use some spy planes."
Gamasutra reports that Japan's Computer Entertainment Suppliers Association conducted a study to estimate the total amount of money lost to piracy on portable game consoles. The figure they arrived at? $41.5 billion from 2004 to 2009. Quoting: "CESA checked the download counts for the top 20 Japanese games at what it considers the top 114 piracy sites, recording those figures from 2004 to 2009. After calculating the total for handheld piracy in Japan with that method, the groups multiplied that number by four to reach the worldwide amount, presuming that Japan makes up 25 percent of the world's software market. CESA and Baba Lab did not take into account other popular distribution methods for pirated games like peer-to-peer sharing, so the groups admit that the actual figures for DS and PSP software piracy could be much higher than the ¥3.816 trillion amount the study found."
Time Doctor writes "There has been a lot of information going around about Nexuiz, the GPL, and what the Nexuiz leadership has done. A new interview has gone up with DarkPlaces developer Forest Hale to set things straight. Quoting: 'The original plan was to contact every developer and relicense the Nexuiz 2.5.2 GPL gamecode sources for this title, to ensure authentic gameplay and return some important features to the community for the benefit of everyone. However this gamecode re-licensing attempt did not go well; with the former developers making claims of violations there was no choice but to re-implement the gamecode from scratch on non-GPL sources. As a result there will be no ongoing code contributions back to the community, and the gameplay may differ more than originally planned. This is a very unfortunate outcome but has no significant impact on development. To make this perfectly clear – the game is being reimplemented from scratch; all they share is a name.'"