Boundaries of stupidity. They are using Stackless Python (NO multicore support) on the server.
No they dont, They disconnected people left and right, basically kicked them out of that node and made them reconnect. Its been what, 7 years? and they still didnt figure out how to do live migration.
He failed to mention your FPS counter also goes to 10% :) It takes HOURS to kill one ship in that SHIT hack of a lag fix mode.
Instead of implementing proper multicore support, or even dividing load among many racks they run everything in ONE python thread ....
Time dilation is a kludge at best, it serves only to make large fights just bearable instead of impossible.
The single threaded nature of EVE is grossly apparent in large fleet fights where all input is processed in order, so if you commanded your ship to go in 10 different directions, your ship goes all those directions in order, even if the last command was an all stop, and during the larger fleet fights this may take minutes to complete so most likely you are way out of position, add to that weapon cycles, reload cycles, warps, jumps and lots more to the queue that are stacked and processed in order with no real time consideration.
IMHO what they really need to do is groom the queue for redundant ship commands, Yes an upgrade to multithreaded for all kinds of good reasons, but grooming the command queue will net them huge improvements in playability when the fights get big.