They were considering punishing users (three strikes and you're out type shenanigans) but their popularity is sinking fast and I see this as an alternative that they're thinking "We know it won't work, and the public know this so they won't care, but we can say we're doing something to the interested industry lobby groups."
Pfffft, agreed, a bit more like this.
The iPad isn't used for number-crunching. It's not a high-end gaming platform
It's not used for these tasks because it doesn't have the capability, not that the use cases don't exist.
If it performed better then it could be "used for number-crunching" and could be a "high-end gaming platform"
I'm not saying it should be more capable, I just don't get what you're trying to say.
I dunno, I picked up some second hand (2009) 27" iMacs for about what I could get the same quality IPS screens for. These run Linux and Windows just fine, nice stylish all-in-one PC for peanuts. Sure, they're no powerhouse, but for non resource intensive tasks they work great.
There are certainly cases where running windows/linux on mac hardware makes perfect sense.
I've installed 8.x.x on my iPad 2 and it works okay except some apps (mostly apps my 3 year old uses) now crash often (were working just fine on 7.x.x).
I've also found that some apps have some UI issues with 8.x (I've been led to believe that Apple have changed some semantics of how the touch/scroll events behave on buttons in lists) but what ever the actual reason, this has broken a few things here and there.
I've always found this interesting: http://www.simulation-argument...
ABSTRACT. This paper argues that at least one of the following propositions is true: (1) the human species is very likely to go extinct before reaching a “posthuman” stage; (2) any posthuman civilization is extremely unlikely to run a significant number of simulations of their evolutionary history (or variations thereof); (3) we are almost certainly living in a computer simulation. It follows that the belief that there is a significant chance that we will one day become posthumans who run ancestor-simulations is false, unless we are currently living in a simulation. A number of other consequences of this result are also discussed.
Huh? It does not take any rigorous science to understand that stimulus we process has 'some' effect on us.
I'm not claiming playing FPS is harmful (we'd need some science to prove that).
I am claiming that it most likely has some effect, being good, bad or indifferent.
But to claim that since children can tell the difference there is no issue, is, short sighted.
My point is that it doesn't come down to understanding the difference between reality and fantasy, there is more at play here than simply understanding the difference.
Example 1: I know that most commercial porn is fantasy (staged, porn actors, etc). Yet viewing this porn is likely to have some influence on my arousal, despite me knowing that those three ladies are not going to let me do that to them!
Example 2: I watch a high impact and high suspense movie. I know this is total fantasy, yet I still feel emotions - excitement, anger, sorrow, etc.
Example 3: A child watches a horror movie, knows very well that it's just fiction, yet they feel fear - fear that may have a lasting effect on them (alone in the dark 1 year later and that movie may still effect them).
Just because I understand that something is fantasy has little to nothing to do with how if effects me.
If one can tell the difference between fantasy and reality does not exclude that they can still learn ideas and behaviours from them and be desensitised to the stories and ideas the fantasies tell.
You seem to be suggesting that "Kids can tell the difference between fantasy and reality" == "No possible affects can come from indulging in fantasy"
I'd assume it's 'version control' of assets (Textures, Audio, etc - the binary elements of the game)
I've never experienced this - perhaps I've been lucky.
The only time I've had a cache rebuild is when:
a) Switching platforms (alleviated by having a working folder for each platform)
b) Upgrading to a new release of Unity (not all new releases, only some require a cache rebuild)
Neither of which are issues I'd consider changing game engines for.
What's the issue with collaboration?
I use Unity every day with git, never had an issue (Unity saves meta data as text these days).
I don't understand the issue.
You can use git with Unity - that costs nothing (except time/admin/etc)
I use it every day - never had an issue.
If your project has a significant 'switch platform' overhead, you'l simply have more that one working folder for each, and then no switching necessary.
It's totally a non issue.
Well, Mr Anonymous Coward
Though, I'm now stuck here struggling to determine who's post was more pointless, yours or mine.
But whinging aside, why leave the reader to do any arithmetic, it's just simpler to state it regardless how obvious/trivial it may be.
I believe most of us are capable of that trivial fucking bit of arithmetic.
Though, given some replies I've seen here on
While implied in the subject, the body of the article failed to clarify that we were not told until July 18th 2014.