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MortenMW (968289)

MortenMW
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  More than half of DNS servers still vulnerable[->] 2008-07-25 07:27 MattSparkes

Submitted by MattSparkes on Friday July 25, @07:27AM
MattSparkes writes "Despite an unprecedented secret effort by Microsoft, Cisco and Sun to develop a patch for the DNS poisoning flaw, the details of the attack are now emerging, and most companies are yet to update their machines. More than half of servers are still vulnerable, and this is "not good enough" claims the researcher who first discovered the problem."
http://www.pcpro.co.uk/news/215007
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 [+] submission, it, security
by martinw89 on Tuesday July 15, @07:03PM (#24201241)
Attached to: Thwarting New JavaScript Malware Obfuscation
I guess I'm new to this whole Internet thing; I haven't been to SANS ICS before. But what's up with the color coded threat level indicator? Doesn't that seem a little pointless and similar to the ridiculed DHS Threat Level? I don't know, I respect their opinion, it's just harder to trust someone with an "internet threat level" indicator.
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 [+] comment
Posted by CmdrTaco on Monday June 09, @12:44PM
from the make-your-sarcastic-vote-heard dept.
Last week we took nominations for a Slashdot category at the SourceForge Community Choice awards. Our category was 'Most Likely to be Shut Down By Government Agency'. Your nominations were tallied, and we arbitrarily selected a few that we think are the best. Today is the day where you can at long last determine the winner, using the incredibly scientifically accurate Slashdot Poll. Our nominees are Truecrypt, EFF Patent Busting, GNU Software Radio, WikiLeaks, Cryptome.org, Tor, Freenet, and CowboyNeal.
Posted by CmdrTaco on Monday June 09, @10:21AM
from the no-time-to-read-the-whole-article dept.
mjasay writes "Is Google making us stupid? Following a growing body of research within neuroscience, Carr argues that as we use the Web 'we inevitably begin to take on the qualities of those technologies.' This sounds great: Who wouldn't want to have the 'recall' capacity of Google? But, as Carr writes: 'The Internet promises to have particularly far-reaching effects on cognition. ... The Internet, an immeasurably powerful computing system, is subsuming most of our other intellectual technologies. It's becoming our map and our clock, our printing press and our typewriter, our calculator and our telephone, and our radio and TV. When the Net absorbs a medium, that medium is recreated in the Net's image.' In other words, as we 'go online' in increasing numbers and to an increasing degree, are we losing our ability to think coherently and deeply, preferring instead to process byte-sized information quickly, regurgitate 140-character 'tweets,' and skim thought? Is the concern overblown, or are we becoming the Web that we created?"
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 [+] story, tech, google, overblown, flamebait, jfgi, huh
Posted by timothy on Monday June 09, @12:50AM
from the your-tempest-is-boiling dept.
Ian Lamont writes "In the runup to Apple's WWDC 2008, Chris Tompkins thinks that the iPhone's gaming potential 'might finally put the lackluster Java-based cell phone gaming market to death.' He cites the iPhone's use of Core Animation adapted for ARM processors, which he says allows for the advanced effects of OS X and now OpenGL-accelerated 3D games, as well as the importance of an on-demand store and Internet connection. Tompkins says that while certain genres lend themselves to the iPhone's touch controls, such as real-time strategy games (think StarCraft) the lack of physical controls will force developers to creatively approach the multitouch and accelerometer on the iPhone. His advice to Apple — make a compelling overture to independent game designers, and treat them like rock stars. Tompkins, incidentally, is one of several people who have recently pointed to Apple's mobile gaming potential."
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 [+] story, mobile, communications, java, portablegames, macbook, iphone
Posted by Zonk on Thursday January 31, @02:18PM
from the stage-of-history-for-oregon-trail dept.
Matt Barton writes "Gamasutra is running a feature on the venerable Apple II platform, which practically defined the early home computer industry and was home to many of the greatest games and developers of all time. The authors discuss the platform's lifespan and many iterations, struggles with illegal distribution, and legendary Apple II games such as Prince of Persia, John Madden Football, and Ultima. 'How big of a problem was piracy? Although several software authors claim that they stopped developing games because of rampant piracy and the subsequent loss of revenue, piracy did expose more computer owners to more games than they otherwise would have been -- this was at a time before ubiquitous demos made it easier to "try before you buy." Another benefit of this piracy is that much of the software archived today at online repositories are the cracked versions.'"
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 [+] story, apple, classicgames, appleii, games, oregontrail
Posted by CmdrTaco on Monday September 24 2007, @11:10AM
from the why-are-my-ads-all-about-boobs dept.
Dekortage writes "Today, Pudding Media is introducing an Internet phone service similar to Skype's online service, but without any toll charges. The catch: they are eavesdropping on phone calls with voice recognition software to monitor calls, then push conversation-relevant the ads to the subscriber's computer screen. Interestingly, during tests, "conversations [were] actually changing based on what was on the screen," said the president. "Our ability to influence the conversation was remarkable.""
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 [+] story, communications, money, sheeple, gmail, google