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Comment: Similar project for emulators on iOS (Score 1) 94

by MoronGames (#48310531) Attached to: Internet Archive Launches Arcade of Classic Games In the Browser
I've been working on getting a bunch of emulators (NES, SNES, GB, GBA, Master System, and GameGear) online as well, and set up to use on iPhones on my own website: https://pocketga.me/ I'm also doing online per-account game storage and state saving (not for all systems right now) which makes it pretty convenient to play around with on the go reply

Comment: Glass-pirated movies (Score 1) 357

by MoronGames (#48279577) Attached to: MPAA Bans Google Glass In Theaters
Is there even a market for movies pirated using a Google glass? Seems like it would be one of the most shaky, poor quality videos in existence. I've seen some actual "cam" movies before and even those were very difficult to watch. I'm thinking the only loss in profits they're going to be seeing from Google glass users is that a lot of them will no longer come to see movies in theaters

Comment: Don't buy cheap android (Score 2, Insightful) 291

by MoronGames (#47500775) Attached to: Why My LG Optimus Cellphone Is Worse Than It's Supposed To Be
It's well known that cheap android phones have always been bad, and will always be bad. If you want a cheap, reliable phone, Nokia is more than willing to sell you one of its lower end Lumias. And if you want to have a contract, you can even get a high quality iPhone for "free". Why waste time with bottom of the barrel junk?

Comment: Re:The real question. (Score 4, Informative) 170

by MoronGames (#47000625) Attached to: WebKit Unifies JavaScript Compilation With LLVM Optimizer
I do. I work for a small company and we write all of our tablet apps in JavaScript and wrap them in Cordova. It lets us deploy on iOS, Android, and Windows all at once with minimal effort and cost, which is great for a small dev team. It even makes testing a breeze because I can write all of my functional tests in CasperJS and be reasonably sure that everything is working right prior to handing things off to the test team. Much easier than messing with some junk software like Appium and and writing tests for each mobile platform individually

Comment: What's stopping Netflix (Score 1) 289

by MoronGames (#46307369) Attached to: ISP Fights Causing Netflix Packet Drops
From doing some kind of opt-in peering arrangement, where movies were cached locally for a while after being watched on some devices with the storage capability to do so? While they're cached, they can help stream to peers on the same network along with Netflix's servers, in some type of arrangement similar to bittorrent. That way ISPs could degrade Netflix however they wanted but end user performance would still be acceptable in some cases.

Comment: Keep in mind (Score 4, Informative) 78

by MoronGames (#45644549) Attached to: EU Warns Nokia Not To Become a Patent Troll
In 2016, Nokia can re-enter the cell phone market under its own name. This may mean them going back into designing their own phones, or purchasing Jolla, the spin-off company run by former Nokia engineers. Jolla has already put a very nice looking low-end cell phone on the market, and I expect them to continue to build out their smart phone portfolio in the near future. I can definitely see them once again becoming a part of Nokia in 2016. I don't think Nokia would be content to remain a patent-only business. Also, keep in mind, they are retaining their very lucrative mapping business as well.

Comment: Re:themes. (Score 2) 262

by MoronGames (#43947281) Attached to: What Features Does iOS 7 Need?
Keep in mind the Apple screens are smaller than all of the devices with supposed HD screens, and thus still have very competitive pixel densities. This is especially true when you look into the fact that pentile displays used on many devices do not accurately represent their supposed pixel densities with their RGBG subpixel scheme.

Comment: Accuracy? (Score 3, Interesting) 252

by MoronGames (#43799271) Attached to: Intel's Linux OpenGL Driver Faster Than Apple's OS X Driver
Okay, so now we know that the drivers themselves are faster at rendering OpenGL content, but are they accurate? I know that, in the past, both AMD and nVidia have resorted to not quite properly rendering things to get their cards to perform better in benchmarks, does anyone know if any of that is going on here?

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