Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror

Comment: Re:Enough with the proprietary hardware (Score 1) 115

by Mike Blakemore (#47929031) Attached to: Logitech Aims To Control the Smart Home

We made it that way so you can get future mod updates. There is an Asset store in the works, and you'll get access to any future revisions should you purchase (or be given) a paid mod. We plan to give out free content to early adopters, so it is a good idea to be in there, even if you need to create a new gmail account for it.

You can get the latest version here without logging in anywhere: (shhh don't tell anyone)
  https://drive.google.com/file/...

Comment: Enough with the proprietary hardware (Score 1) 115

by Mike Blakemore (#47928135) Attached to: Logitech Aims To Control the Smart Home

I started a project, a game engine built for controlling electronics, that can do the same thing using open source hardware, and for free:

Screenshots from the current Alpha: http://imgur.com/a/p6Obn
Website: https://hyperplaneinteractive....
Blog: https://hyperplaneinteractive....

If you log in and go to the Account page, you can download and install Touch Control System (TCS). It has some sample mods to explore, including a screen of light bulbs. The Module Editor is fully functional so you can create new mods and content.

There are a several home automation companies out there (Logitech now one of them) who specialize in selling you custom hardware that is super expensive, only works with their software, and requires a certified technician any time you have problems. I can tell you from experience that they all have frustrating levels of limitations (some don't even allow for script variables), are narrowly focused on their own hardware, and get outdated very quickly. The total cost of ownership for these things are insane. I think we've made something much better.

Comment: to the moon (Score 1) 221

by Mike Blakemore (#46468493) Attached to: The Future of Cryptocurrencies

Most of the comments in here seem to be pretty negative concerning the potential future of cryptocurrencies. "PCs can't be trusted to store money" "I have no faith in the system" and so on.

Yes, this is all new tech and it'll take a while for mass adoption, but bitcoin isn't going anywhere. This is the kind of futuristic technology that has been envisioned since the early days of the computer. It'll happen. Credit card systems are significantly more vulnerable than the bitcoin protocol could ever be.

Unregulated by a single government does not mean anonymous. You can trace the block chains.

Even with government regulated currency, banks fund terrorism, politicians have their super pacs, and the dollar just isn't what it used to be: https://www.google.com/search?...

Comment: Halloween inspired floating skull (Score 1) 273

by Mike Blakemore (#45291711) Attached to: Slashdot Asks: What Are You Doing For Hallowe'en?

This was from last year, the beginning/end of this demo video:

http://vimeo.com/53309957

has a floating skull that uses 4 different animation systems simultaneously. The skull's mouth movement and facial expressions are animated using audio data.
I had Don't Fear The Reaper by Blue Oyster Cult playing.

This is for TCS, a game engine built for controlling electronics (ship computers/interactive touchscreen interfaces for superhero lairs/awesome halloween home automation systems):

http://hyperplaneinteractive.com/blog
https://facebook.com/hyperplaneinteractive

Comment: I just bought a Kinect for PC (Score 5, Interesting) 198

by Mike Blakemore (#44127671) Attached to: Microsoft XBox One Kinect Will Not Work On Windows PCs

There are some differences between the PC version and the Xbox version. The PC version has "upgraded" firmware that allows for gesture recognition at closer proximities. Also, its about $100 more than the Xbox Kinect.

I'm now using it for speech and gesture recognition in Touch Control System (TCS): a 3D game engine built for controlling electronics.
http://hyperplaneinteractive.com/blog/tcs-in-depth/

Comment: Re:Observation (Score 1) 878

by Mike Blakemore (#41922799) Attached to: Do Recreational Drugs Help Programmers?

To counter the effects of previous marijuana use he had to take quite some prescription drugs that in turn damaged his stomach.

That doesn't sound right. Never have I heard of anyone needing a prescription to counter the effects of previous mj use.

I could see someone having problems from cancer related drugs, or something like that, but taking an rx to counteract something harmless isn't logical.

Comment: Re:The Formula (Score 1) 878

by Mike Blakemore (#41922069) Attached to: Do Recreational Drugs Help Programmers?

I also wanted to add that programming drunk can be fun too.

After working on a complicated problem for too long, I often end up taking a few shots. Get this programming party going! Yeah!

Wake up in the morning thinking what the hell happened last night, then thank science for version control.

The code works, just don't look at it.

Comment: The Formula (Score 1) 878

by Mike Blakemore (#41921575) Attached to: Do Recreational Drugs Help Programmers?

Espresso + Sativa = Productivity

Hash = Good Ideas

Indica = Sleepy Procrastination

I would say it helps programmers in the same way that it has helped many great philosophers.
It helps you take a step back from a specific focus on particular details.

While looking at a bigger picture, your mind starts to pick up on subtle patterns which can shape the underlying paradigm of your work.

The whole universe is now part of the framework and you'll start to wonder what, if anything, black holes have to do with class inheritance.

Did I initialize that variable or did that already happen in another plane of reality? I better sit back and smoke another one before I get too ahead of myself.

Comment: XNA Game Studio and Sprite Effects (Score 1) 172

by Mike Blakemore (#33613966) Attached to: Teaching Game Development To Fine Arts Students?

I would suggest XNA Game Studio: http://creators.xna.com/en-US/

There are plenty of examples for you to tear apart and modify with the class. Everyone could create their own alien ships to destroy or something.

Programming, however, might be a but much for art students. If I were you, I'd go for texture implementations like model skinning (both world objects and character animation), 2d textures for menus, and sprite effects - how transparency comes into play, 3D space and z-order, and post processing effects like lights and such.

They you go.

-Mike

Comment: Re:Physics of computing the universe (Score 1) 269

by Mike Blakemore (#30942524) Attached to: Can Curiosity Be Programmed?
The computer itself is the simulation and so there is no need for an additional 'outside our universe' computer, but rather a platform of rules for the computer to operate. Also, keep in mind that a computer doesn't need hardware, just 1's and 0's.

The human mind cannot comprehend infinite time or space and so we should inherently know that much of the reason and functionality of our existence is incomprehensible and even unfathomable to our small human minds.

Everyone should read God's Debris by Scott Adams.

I've studied AI stuff for a few years now and my view on reality is constantly evolving the more I learn...

I am under the impression that everything in our existence, broken down to its simplest form, is nothing but a series of facts (observed or otherwise unknown to us) in specific patterns. These patterns of facts, glued together to form data trees, comprise all of reality.

Its like all of matter is one giant glob of putty, constantly churning, forming new random facts and data patterns. Much like how matter is neither destroyed or created; it is recycled.

Reminds me of a recent article about Horizontal Gene Transfer.

We are all just subsystems of a bigger dataset and there is no real individualism.

Comment: Re:inodes (Score 1) 2

by Mike Blakemore (#27988215) Attached to: Is a 50,000 file count a reasonable hosting limit?
Well, first off, I can't store incoming/outgoing email messages in a database. Second, what if I had an image gallery containing more than 50k images? They do not want you storing that in a mySQL database. The load caused by that would also get your account suspended. They don't even like you using "dynamic" pages. Meaning no PHP of CGI, just static HTML. Going on vacation and not checking email for a day or two would bring my websites down, especially since BlueHost's spam protection is minimal at best.

"Flattery is all right -- if you don't inhale." -- Adlai Stevenson

Working...