I wonder if this project will be able to connect with the next generation, the ones that were just too young to enjoy the former Planescape: Torment. If so, contributing to this Kickstarter can be a good way of passing down the token. Maybe I will not play it, but for me it is important enough just to make it happen.
Learning has a lot to do with presence and environement, where the teacher can react quickly to cues from the student, change rythm, go deeper into the topic, etc. which are not that easy to convey online. And from the student's perspective, there is always the brain telling you "oh, nobody can see if you are going or not, so it is ok if you miss this time", that's why only highly motivated students keep going. Make VR classrooms, equip students with Oculus, a virtual 3D presence and ways of conveying mental state (biosensors for detecting tiredness, struggling, etc) and then online courses will have a chance.
They forgot to mention who are they competing against: http://www.humanbrainproject.eu/introduction.html
They are just so cool ! http://lifeboat.com/ex/10.futuristic.materials
If you make a search for "survival", you'll see a link on the top of results
In osdir there're published a slideshow tour for the GNOME 2.9.4.