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Crime

Student Googles Himself, Finds He's Accused of Murder 184

Posted by samzenpus
from the be-careful-what-you-search-for dept.
University of Florida student Zachary Garcia was more than a little surprised to find out he was wanted for murder after Googling his name. It turns out the police were looking for a different man but had mistakenly used Garcia's photo. From the article: "Investigators originally released a driver's license photo of Zachary Garcia — spelled with an 'A' — but it was Zachery Garcia — spelled with an 'E'— who was charged in connection with the crime."
Games

Why Warhammer Online Failed — an Insider Story 235

Posted by Soulskill
from the truth-or-dare dept.
sinij writes "An EA insider has aired dirty laundry over what went wrong with Warhammer and what could this mean for the upcoming Bioware Star Wars MMORPG. Quoting: 'We shouldn't have released when we did, everyone knows it. The game wasn't done, but EA gave us a deadline and threatened the leaders of Mythic with pink slips. We slipped so many times, it had to go out. We sold more than a million boxes, and only had 300k subs a month later. Going down ever since. It's 'stable' now, but guess what? Even Dark Age and Ultima have more subs than we have. How great is that? Games almost a decade [old] make more money than our biggest project." The (unverified) insider, who calls himself EA Louse (named after the EA Spouse who brought to light the company's excessive crunchtime practices) says similar trouble is ahead for the development of Star Wars: The Old Republic. EA has not commented yet. God of War creator David Jaffe has criticized the insider for having unrealistic expectations of working in the games industry.
Image

Believing You Are Very Good Or Evil Boosts Your Physical Capabilities 192

Posted by samzenpus
from the strength-of-heart dept.
Research by Kurt Gray, a doctoral student in psychology at Harvard, shows that a person's capacity for willpower and physical endurance increases if they perceive themselves as good or evil. "Evil" acts in particular give a person a large boost in physical strength. From the article: “'People perceive those who do good and evil to have more efficacy, more willpower, and less sensitivity to discomfort,' Gray said. 'By perceiving themselves as good or evil, people embody these perceptions, actually becoming more capable of physical endurance.' Gray’s findings run counter to the notion that only those blessed with heightened willpower or self-control are capable of heroism, suggesting instead that simply attempting heroic deeds can confer personal power."
Software

Preserving Virtual Worlds 122

Posted by Soulskill
from the how-will-they-play-starcon-2-in-2150 dept.
The Opposable Thumbs blog has an interview with Jerome McDonough of the University of Illinois, who is involved with the Preserving Virtual Worlds project. The goal of the project is to recognize video games as cultural artifacts and to make sure they're accessible by future generations. Here McDonough talks about some of the technical difficulties in doing so: "Take, for example, Star Raiders on the Atari 2600. If you're going to preserve this, you've got a couple of problems. The first is that it is on a cartridge that is designed to work on a particular system that is no longer manufactured. And as long as you've got a hardware dependency there, you're really not going to be able to preserve this material very long. What we have been looking at is how feasible is it for things that fundamentally all have some level of hardware dependency there — even Doom has dependencies on DLLs with an operating system, and on particular chipsets and architectures for playing. How do you take that and turn it into something that isn't as dependent on a particular physical piece of hardware. And to do that, you need information about that platform. You need technical specifications that allow you to basically reproduce a virtualization that may enable you to run the software in its original form in the future. So what we're trying to do is preserve not only the games, but preserve the knowledge that you would need to create a virtualization platform to play the game."
Music

Noisebridge Attempts to Teach Science To Juggalos 198

Posted by samzenpus
from the so-that's-how-a-magnet-works dept.
Working on the assumption that the Insane Clown Posse's song Miracles was indeed a tribute to the wonder of nature and not the cleverest troll ever, some folks from the hackerspace Noisebridge decided to try and educate ICP fans. Surprisingly, most of the fans seemed to enjoy the science lesson, but representatives of the band didn't seem to think it was funny.
Education

3rd-Grader Busted For Jolly Rancher Possession 804

Posted by samzenpus
from the step-away-from-the-candy dept.
theodp writes "A third-grader in a small Texas school district received a week's detention for merely possessing a Jolly Rancher. Leighann Adair, 10, was eating lunch Monday when a teacher confiscated the candy. Her parents said she was in tears when she arrived home later that afternoon and handed them the detention notice. But school officials are defending the sentence, saying the school was abiding by a state guideline that banned 'minimal nutrition' foods. 'Whether or not I agree with the guidelines, we have to follow the rules,' said school superintendent Jack Ellis."
Mars

New Evidence Presented For Ancient Fossils In Mars Rocks 91

Posted by Soulskill
from the hope-the-protectors-leave-them-alone dept.
azoblue passes along a story in the Washington Post, which begins: "NASA's Mars Meteorite Research Team reopened a 14-year-old controversy on extraterrestrial life last week, reaffirming and offering support for its widely challenged assertion that a 4-billion-year-old meteorite that landed thousands of years ago on Antarctica shows evidence of microscopic life on Mars. In addition to presenting research that they said disproved some of their critics, the scientists reported that additional Martian meteorites appear to house distinct and identifiable microbial fossils that point even more strongly to the existence of life. 'We feel more confident than ever that Mars probably once was, and maybe still is, home to life,' team leader David McKay said at a NASA-sponsored conference on astrobiology."
Real Time Strategy (Games)

StarCraft II To Be Released On July 27 220

Posted by Soulskill
from the guess-it's-ready dept.
Blizzard announced today that StarCraft II: Wings of Liberty, the first game in a series of three, will be released on July 27. The game will contain the Terran campaign (29 missions), the full multiplayer experience, and "several challenge-mode mini-games," with "focused goals designed to ease players into the basics of multiplayer strategies." It will launch alongside the revamped Battle.net, which we've previously discussed. Blizzard CEO Mike Morhaime said, "We've been looking forward to revisiting the StarCraft universe for many years, and we're excited that the time for that is almost here. Thanks to our beta testers, we're making great progress on the final stages of development, and we'll be ready to welcome players all over the world to StarCraft II and the new Battle.net in just a few months."
Image

St. Louis Museum Offers Thrills, Chills, and Lawsuits 140

Posted by samzenpus
from the everything-fun-is-dangerous dept.
theodp writes "Despite the whiff of danger, or perhaps because of it, the WSJ reports that the City Museum is one of St. Louis's most popular attractions. Housed in a 10-story brick building, the City Museum shows none of the restraint or quiet typical of most museums. It boasts a five-story jungle gym with two real-life jets kids can climb on, an enclosed Monster Slide that drops riders the length of three staircases, and a rooftop Ferris wheel. Sure, there are the occasional severed fingers and skull fractures, but museum founder Bob Cassilly contends that it is as safe as it can be without being a bore. 'They [lawyers] are taking the fun out of life,' says Cassilly, adding that 'when you have millions of people do something, something's going to happen no matter what you do.'"
Robotics

Lego Robot Solves Bigger and Harder Rubik's Cubes 63

Posted by samzenpus
from the version-2.0 dept.
kkleiner writes "It was only two months ago that we saw Mike Dobson's Cube Stormer Lego robot that could solve any 3x3 Rubik's cube in less than 12 seconds. You would think that there was only one person in the world crazy enough and talented enough to pull this off, but now we have found someone else that is just as amazing. The latest Rubik's cube-solving Lego monstrosity is called the MultiCuber, and although it's constructed out of nothing but Mindstorms components and a laptop, it can solve 2×2, 3×3, 4×4, and 5×5 cubes all in the same build! As if that weren't enough, a larger version solves the dreaded 6×6 Rubik's. We discovered the MultiCuber when its creator, David Gilday (IAssemble), wrote us an email to brag about its puzzle-solving might. Consider us impressed, sir."

Robot, n.: University administrator.

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