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Comment: Re:My question is how necessary is LI these days? (Score 2) 164

by Micahsa (#43487309) Attached to: LinkedIn Invites Gone Wild: How To Keep Close With Exes and Strangers

I was contacted by a recruiter specifically due to my LI profile. We talked, she connected me with the HR manager at the firm I'm at now, and when I asked about sending in a resume the HR manager responded "we have your LinkedIn profile which looks pretty current. Just update that if there's something else we should know."

I was hired with 30 days.

So for all the talk of spam and such, I am religious about updating my profile, accomplishments, and ensuring my network includes those who would be beneficial in a professional sense.

Comment: Re:double-dip (Score 1) 462

by Micahsa (#32918362) Attached to: DRM vs. Unfinished Games

First of all, Blizzard didn't trail-blaze anything. They took the EQ model and made it better. EQ took the UO model and made it better. (rinse, repeat.)

Secondly, the subscription model has had more influence than most people give it credit for. Virtually every gamer who has played their favorite game is a little sad when that experience ends once they [beat dragon/rescue princess/slay demon/save earth/play perfect song/etc.]. The DLC model in Fallout 3 for example is simply a revamped subscription model but the upside is that you don't have to pay a fee to play your original game. (subscription fees pay for servers, maintenance, etc., not the point) So you don't want to continue the adventure, don't purchase the DLC. But there are a TON of players who DO want to continue and will happily (or begrudgingly) pay to continue their adventure, just like they're used to doing in EQ/WOW/etc., and those players should recognize that DLC is actually a pretty efficient method of buying a game.


How To Play HD Video On a Netbook 205

Posted by timothy
from the addressing-that-stuttering-problem dept.
Barence writes with some news to interest those with netbooks running Windows: "Netbooks aren't famed for their high-definition video playing prowess, but if you've got about $10 and a few minutes going spare, there is a way to enjoy high-definition trailers and videos on your Atom-powered portable. You need three things: a copy of Media Player Classic Home Cinema, CoreCodec's CoreAVC codec, and some HD videos encoded in AVC or h.264 formats. This blog takes you through the process."

Aussie Attorney General Says Gamers Are Scarier Than Biker Gangs 409

Posted by Soulskill
from the well-perhaps-in-some-senses dept.
Sasayaki writes "South Australian Attorney-General Michael Atkinson claims, in an interview with Good Game, that gamers were more of a threat to his family than biker gangs. This is the man who has been the biggest opponent to Australia receiving an R18+ rating for video games and who has the power to veto any such law introducing it."

Comment: Use BSG crew (Score 1) 474

by Micahsa (#31101450) Attached to: Star Wars TV Show Tainted By Memories of Jar Jar

The most well done sci-fi drama in recent years (arguably the best drama of last few decades) is Battlestar Galactica. BSG got it right becuase they focused on the character development, writing and realism (accuracy is probably a better term) rather than focusing on the amount of sci-fi content and adding the rest later on. Viewers who would cringe to watch anything science fiction related were quickly absorbed into the show in the same way non-sci-fi readers become absorbed in Orson Scott Card's 'Ender's Game' series -- becuase both creations are GOOD, WELL WRITTEN, WELL EXECUTED DRAMA'S in a science fiction setting. You could forget about the cylons and the prophecies and all the rest because the drama was excellent and not dependant on any special effects or sci-fi knowledge.

If a Star Wars spinoff were to have Larson and Moore (BSG writers) and a few of the associate producers from BSG as well, I could see it doing very well. Of course, all the good writing/production in the world can't overcome bad acting and vice versa, and while many of the actors/actresses in BSG were limited in depth, they were so overshadowed by those like Olmos and McDonnel that it didn't matter much.

What I see happening instead is a show similar in feel to Stargate Universe, which is a decent show, but feels as if it's been edited for TV and toned down so network TV viewers can feel good watching it. Which would be very very sad.

Comment: Re:Recommendation (Score 1) 100

by Micahsa (#31035666) Attached to: <em>Fallout: New Vegas</em> Coming This Fall, Trailer Released
Great review above and I also agree with the violence aspect. It is much more of a FPS with RPG aspects than a true RPG like the first two. I understand the reasons for this, as you can reach into both camps with this type of hybrid, but playing through a second time maxing the difficulty, it reminded me more of Halo on legendary than a RPG.

Pirates as a Marketplace 214

Posted by Soulskill
from the marrrrrrrket-share dept.
John Riccitiello, the CEO of Electronic Arts, made some revealing comments in an interview with Kotaku about how the company's attitudes are shifting with regard to software piracy. Quoting: "Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA. But around that cloud Riccitiello identified a silver lining: 'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it. The EA boss would prefer people bought their games, of course. 'I don't think anybody should pirate anything,' he said. 'I believe in the artistry of the people who build [the games industry.] I profoundly believe that. And when you steal from us, you steal from them. Having said that, there's a lot of people who do.' So encourage those pirates to pay for something, he figures. Riccitiello explained that EA's download services aren't perfect at distinguishing between used copies of games and pirated copies. As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer."

Most public domain software is free, at least at first glance.