Slashdot stories can be listened to in audio form via an RSS feed, as read by our own robotic overlord.

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×

Comment: "Phase". Not "Threat Level", not even "Level". (Score 1) 557

by Merk (#27768485) Attached to: WHO Raises Swine Flu Threat Level

"Current level of influenza pandemic alert raised from phase 4 to 5"

http://www.who.int/en/
http://www.cdc.gov/flu/pandemic/phases.htm.

Obviously as it spreads more, the risk is greater, but it isn't some "terror alert level" they're raising, it's the phase in the progression of the outbreak that they're tracking.

First Person Shooters (Games)

+ - How FPS storylines are written->

Submitted by
Might E. Mouse
Might E. Mouse writes "Cynics might say "Who needs a storyline for an FPS game?" and if we're talking Quake or Doom then fair enough. But to brand the entire genre as lacking in story is to condem gems like [i]Half-Life 2[/i]. So what goes into writing a really compelling storyline for an FPS game then? bit-tech has a great article exploring this topic with the likes of Martin Lancaster, writer / designer for Crysis, Rob Yescombe, writer of Haze and more. A must read for anyone interested in getting into game design / writing."
Link to Original Source

"All my life I wanted to be someone; I guess I should have been more specific." -- Jane Wagner

Working...