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Comment: Re:Stupid-Tax (Score 1) 358 358

Wait, that can't be right. I am actually running AdBlock on my machine, so it's not really the end of the discussion. I don't see how their paying for bandwidth is giving them power over my machine. Also: by not requesting their ads I'm saving them bandwidth too. They can do whatever they like on their end, but they choose to still serve me and other freeloaders the video streams we request. Apparently they are interested in our freeloading.

Comment: Windows schmindows (Score 1) 286 286

Airplanes are designed for midgets. If I have the window seat in any plane I've ever been in the window is below shoulder height and the seat in front of me is so close that I can't move my head in any way that would allow a view outside. I'm about average height (for a Dutchman). Having looked it up, I guess I'm about 12cm taller than the average Dutch man.

Comment: Re:Which is it? (Score 4, Insightful) 197 197

Not really. The early build is probably a lot like the release build that came after. You might see some bugs that were later fixed, but I wouldn't think it comprises any company secret. The code on the other hand is secret. And the early code will also be a lot like later code, so you could now roll your own Windows 8 from this code (if you did your own bug fixing as well).

Comment: Re:Mising option (Score 4, Informative) 549 549

If you make your treb' large enough acceleration at launch can be low enough to be survivable*). Just pack a parachute for your arrival.

Back-of-a-beer-coaster calculations indicate that subsonic speeds won't even get you across the English Channel on a ballistic trajectory. Maybe the parachute would help you glide a little farther, but you'd still need a whole network of trebuchets to get you anywhere you wouldn't rather just walk.

*) I am not a physicist, this is not travel advice.

Games

Revisiting the "Holy Trinity" of MMORPG Classes 362 362

A feature at Gamasutra examines one of the foundations of many MMORPGs — the idea that class roles within such a game fall into three basic categories: tank, healer, and damage dealer. The article evaluates the pros and cons of such an arrangement and takes a look at some alternatives. "Eliminating specialized roles means that we do away with boxing a class into a single role. Without Tanks, each class would have features that would help them participate in and survive many different encounters like heavy armor, strong avoidance, or some class or magical abilities that allow them to disengage from direct combat. Without specialized DPS, all classes should be able to do damage in order to defeat enemies. Some classes might specialize in damage type, like area of effect (AoE) damage; others might be able to exploit enemy weaknesses, and some might just be good at swinging a sharpened bit of metal in the right direction at a rapid rate. This design isn't just about having each class able to fill any trinity role. MMO combat would feel more dynamic in this system. Every player would have to react to combat events and defend against attacks."

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