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Comment: Re:Looks like the prophet's gunmen (Score 0) 1037

by Mashiki (#49609369) Attached to: Two Gunman Killed Outside "Draw the Prophet" Event In Texas

Well, when all you have to convince people that they should work for you is promises of eternal bliss after death without any kind of proof, you can't really expect nobel prize material to flock to you...

Well let's be fair, sometimes they have to beat the piss out of them and other times they just rape them in order to get them to do it.

Comment: Re:Unreal engine is not free (Score 1) 124

by Mashiki (#49603701) Attached to: Should Developers Still Pay For Game Engines?

I've worked on several h-games, and 5% might seem steep and depending you're right. It really depends on the market your making your games for, I can only speak from experience in the h-game scene so I'll toss out what I can. If you're paying a monthly fee, and your project gets delayed for whatever reason you can be negative very quickly. If it's per-sale after X amount, you're probably better off. Professional h-game developers that make 250k+ on each release and do 3-5 releases a year are going to find monthly better. On the other hand the small 2-5 person teams(fyi there's a lot of women in h-game development especially the small groups), 5% after 100k is a better deal. Since your average release will only get you $80-90k, successful small h-game can reach 250k+ or more though.

Now to the interesting part, what do the sites get in cuts? Places like dmm, dlsite, getchu, and so on take 25-55% on each sale, most use a variable pricing structure based on how much you sell your title for. Sell for more, they take less of a cut, sell for less they take a larger cut. The titles I've worked on usually see a 30-35% cut taken, which is about par with steam for example.

Comment: Re:Makerspace.... (Score 1) 167

Sure, go look at the gardner denver compressors built between 1972 and 1981, specifically made in Canada.

Here's a useful tip: If you've never done any type of machining, you'll quickly find out that cutting a thread that's near-to air tight will cause them to blow out of a bolt hole.

Comment: Re:Makerspace.... (Score 5, Interesting) 167

As the son of a machinist, I still have a little trouble with the too-precious culture surrounding "makerspaces". My first job was sweeping up around his tool and die shop and if you wanted to see dudes who could make stuff, that was the place.

Reminds me of a story my dad told me, he worked a lathe operator back in the 80's, and they had a few old guys who used to do all the tapping and die cuts by eyesight alone. They could turn out a threaded bolt that was so tight it would strip out the tapped hole from the air pressure. Or feel by touch whether or not there were imperfections in stuff they'd made. Something similar as my grandfather who was a bodyman, he could see and feel imperfections in a repair job that other people would miss even the guys who were doing repairs now.

The guys before all the computerized stuff were artists in their trade, because they had to be just that good.

Comment: Re:Okay (Score 1) 74

by Mashiki (#49558397) Attached to: Oculus Rift: 2015 Launch Unlikely, But Not Impossible

Having watched the edit wars, editor sanctions, and all the rest over the last year on a variety of subjects. I can say that there are cliques of editors that have an agenda. They don't care about a NPOV, they want their POV. Even when ABCOM steps in and kicks them out, they'll come back either as someone else or a new account and continue to do what they were before.

You want a good example from the last year? Take a look at the gamergate article. Not only did ABCOM step in, it banned 5 editors, two of which were carrying a very specific agenda, one of whom came back under a new alias and ABCOM is now looking at revisiting it again because people can't be bothered to keep the article neutral.

Comment: Re:Okay (Score 2) 74

by Mashiki (#49555731) Attached to: Oculus Rift: 2015 Launch Unlikely, But Not Impossible

Let me fix that for you:

1. Use wikipedia as a source for information.
2. Find it lacking.
3. Fix and source information with verifiable information from more than one party.
4. Watch revert happen in under 1 hour.
5. Watch talk page explode when hissy fit is thrown
6. Refute revert with more facts
7. Get temp banned by editors for 'reasons'
8. Give up.

Comment: Re:Okay (Score 2) 74

by Mashiki (#49553143) Attached to: Oculus Rift: 2015 Launch Unlikely, But Not Impossible

...and you haven't edited the article to add the information you sought because...why?

Probably the same reason most of us don't bother, because some yahoo has the article set to page them the second that someone edits it. They then jump up and down and revert it while throwing a hissy fit in the talk section.

Comment: Re:Propaganda Works (Score 2) 686

by Mashiki (#49536809) Attached to: Except For Millennials, Most Americans Dislike Snowden

Zing! And you missed it, and having listened to the entire bit about that little presentation, it's exactly the same. One is the media saying "listen and believe, don't examine" the other is a person which the media is giving clout to saying "listen and believe, don't examine."

Perhaps you'd like to explain the differences between a person which the media gives clout and refuses to examine her claims, and the media running with exactly the claims that aren't examined.

Comment: Re:Doublethink (Score 2) 686

by Mashiki (#49536741) Attached to: Except For Millennials, Most Americans Dislike Snowden

So because they don't agree with you, they must not be well informed. Brilliant logic, Sparky!

Who said anything about agreement? I'm talking about restricting speech to walls, "safe zones," "trigger warnings on lectures," "disrupting lectures by trying to shout down people" "pulling fire alarms because of subject matter they don't like." Perhaps you should spend a bit more time looking at exactly how messed up millennials are. And boy are they messed up.

Entropy requires no maintenance. -- Markoff Chaney