Not to go off topic, but Phantasy Star came out in 1988 in the states and SEGA went on to eventually release all the games in the states completing the story for it. I wouldn't call it a complete failure.
I played FF1-FFVI before I played any of FFVII and to this day I'll still never understand why anyone says they think it's better other than "It was my first FF game!" FFVI is definitely better, I definitely agree. (To be honest though, I like FFIII and FFIV more for some reason.)
Anywhere retail related where I've worked in the past six years had employees always using their phones to do that. The manager at a fast food place I worked for had his phone attached to a charger and would constantly check his texts and FB while doing stuff like slicing onions. One of the girls working there would always be using her phone for the same purpose as well as taking cigarette breaks outside the back door. From that alone, I'd say some people have an addiction problem to social media.
This is all so true. I remember finding out about DLC for certain Xbox games, such as Super Street Fighter IV and Raiden IV, where the extra data was on the disc, yet the game indicated you had to pay $1-$5 for each extra add-on already on the disc? That would be like if back when the SNES was being sold you went and bought Street Fighter II Turbo for $90 and then had the sale's clerk tell you that to get the extra characters on the game you would have to pay $5 for each character to have them unlock it on the cart. Back then I didn't know of anybody(other than rich brats) who would have put up with anything like that, yet now it's considered normal.
Dragon Warrior, Illusion of Gaia, Terranigma, E.V.O. Search For Eden, Star Ocean, Wonder Project J, and so forth. Enix didn't just stick to your common RPG where you had menus and went around finding enemies to level up, but instead took a more creative approach to change how you played the game. Many of their games were never seen outside of Japan, yet since being fan translated many are considered just as appealing. Since their merger though I've yet to see anything creative come out of the company. Even before the merger it still felt like Square was trying to milk all they could out of the already perfectly received gameplay and story basis used in the FF series. And then when they were being creative(like with The World Ends With You) it felt like FFVII all over again with different artwork and themes involved.
I did that with The Odyssey. All the theatrical representations made it come across as a really interesting story. After reading the book though, even if I knew the ending, it felt so much more enjoyable with all the extra back story and the fact that the final battle was described more vividly. It's amazing how much they shorten that final battle in film adaptations.
AnD WoMeN TeNd To TyPe LiKe ThIs. OMG!
VVVVVV was definitely worth buying this bundle in my opinion. Awesome game.
If the game is successful and people like it, companies sell more of the same thing. If it's not selling as well they create a variation to gather some more appeal. That's sorta how any form of product marketing works.
Maybe the southeast coast is different, but where I live you don't have all night diners because they don't feel like being robbed. The only 24-hour store for food here is a Wal-Mart, which after 12:00 A.M. isn't exactly a place you want to be visiting. I do agree though -- what is stopping somebody from making their own lunch? Being too lazy to go to the store and buy your regular, easily prepared ingredients to make lunch/dinner isn't exactly a good excuse.
This is how Battletoads came about. *nods*
I've actually read a lot of these labels mentioned before and always laugh at how stupid every warning can be. The funniest ones to me are when the warning label is placed in such a way that you break the warning it says not to do. Such as when a product says "DO NOT TURN UPSIDE DOWN" yet the warning is on the bottom. Supreme logic at work, or poor warning placement.
Maniac Mansion was always a fun adventure/mystery game for me when I was little. It's more fun when you have multiple people pointing out objects and giving suggestions on what to do with them. The second game, Day of the Tentacle was a bit more adventure-like, but it was also a bit harder.
Some areas I've been to feel just like walking into a scene from Shadowgate. I'd say it can still be pretty scary.