Become a fan of Slashdot on Facebook


Forgot your password?

Comment Happens in All Industries (Score 2) 569

GPU's (and their drivers) have often been written to specifically perform well on the benchmark tests.
ISP's and mobile carriers have structured their bandwidth to perform better in 'speed test' situations then they do under normal usage.

The way it's always been explained to me is that a corporation has no responsibility other than to the share-holders. "Maximize Profits" is the defining ethos. Perhaps this question is aimed at a lower level. When you're the specific programmer/engineer that is told, 'make the system lie' do you do it, or do you resign?

I'm often in that situation when writing analytics software. "These numbers aren't what we want to see can you work around this set of data that doesn't conform?" I'll explain my position about how I need to represent all the data, and if you think it's incorrect, fix the data rather than having the program lie. However, they are never that interested. Polite refusals aren't enough.

Comment Now THAT's art! (Score 1) 75

Some of those pictures are just noise, but some of them are brilliant.

Also, I'll go so far as to say it's not something human could do. Sure a human can do 'similar' things, but I'm betting some of the patterns are more precise than that. (For a 'barely related' but spiritually equivalent example....a human couldn't draw an actual Mandlebrot set.)

Comment Re:48GB?! (Score 1) 107

The current client is 25GB. That includes 5 'maps' or 'instance zones' and about 30 of the smallest ships in the game. Making a guess based on the number of announced ships and locations, that's less than 1/10th of the planned 'content' for the game.

Currently when the game patches it downloads EVERYTHING again, and overwrites the directory. The compressed 'patch' file is typically 20GB. This is still very early in the game development. I'm sure they'll start optimizing their patching at some point.

The did make a casual forum statement about the size of the client and 'optimizations of that' Basically, "don't hold your breath." While they will reduce the size of the content as much as they can, they will be adding much much more content, so any optimizations will be overcome by the sheer bulk of what's coming.

Star Citizen is not skimping on the detail of their game. They've probably pushed that so far that their strength has become a weakness...but it's sure pretty.

Comment Re:Don't boil the ocean, target specific markets (Score 1) 324

I'd be willing to vote for this answer.
The World(tm) is not 'ready' for a generic wearable computer. However, wearable computers are 'ready' to be a thing. Part of your 'start the workday' routine will be to put on your enhanced reality glasses/goggles. These become the telephone headset for the call-center employee, the manual/blueprints for the maintenance or construction worker, the map for the delivery driver, and even the playbook for the football player.

Design/market Glass as a work tool that everyone uses every day because of its incredibly focused usefulness. Then, they won't be a weird thing for weird people, it'll be a familiar thing, and they'll want to use it all the time.

Comment But Only Two (Score 0, Troll) 399

If they do send only women, they'd better make sure it's only a 2-person crew. It's widely known that 3 women can not get along for any period of time. Two of them will team up against the 3rd. (They'll switch groupings many times over, but it will always be 2 versus 1.)

I actually don't have any data on what happens in groups of 4+. But 3 is definitely a bad idea.

Comment Re:Valve Time (Score 3, Insightful) 93

Nobody liked Steam when it came out either. There were a lot of things that kept most people away from it:

1. Always on. This was a problem both in internet connections (which were much more flaky back then) but also PC memory usage. Background processes were a gamer's worst nightmare before RAM sizes gained a few extra digits.

2. "Vaulted Access." People still wanted physical copies. They didn't trust Steam to be around in 5 years and figured they wouldn't have access to their games anymore.

3. Other things.

So, Steam was ignored by a lot of people, except for the games that 'forced' them to use it (Valve games:...CounterStrike and HL2 mostly.) However, (and this is the magic Microsoft needs to find) Valve made steam not suck. People learned to trust it. "Yes" it will be available. "Yes" it will be convenient. "No" it won't hose your experience. And most of all..."Yes" it will be economical.

Steam was considered draconian, until it proved not to be. was 'optional' during that testing phase.

Comment Re:Definition of religion (Score 1) 795

You should stick to not answering posts. There was no content in your sentences. You talked about how smart you are without being willing to show evidence. Instead you resorted to a personal attack. As of this time, I would 'not' like to subscribe to your newsletter.

Comment Re:Science vs Faith (Score 2) 795

You keep answering 'why' questions with 'how' answers. "Why are we here?" is a completely different question from 'How did we come to be here?"

Now, from the context of your post you do give an answer the 'why' question. "There is no reason other than random happenstance." I'm not sure that disagrees with the parents statement that 'why' is a philosophical question.

Comment Re:Client or Server side? (Score 1) 161

Yes, (replying to GrandParent, but agreeing with Parent.)

Can you explain why it would be better on the server side? I naturally assumed client side. "Get SmallScreen version of Picture." It would then be scaled by the Browser to fit the size determined by the layout.

I don't think that you'd change the layout based on which images were selected. Everything would look exactly the same, just the byte-size/quality of the image file would be different.

"Don't tell me I'm burning the candle at both ends -- tell me where to get more wax!!"