you don't 'lose money' if you take a while to make a movie.
This isn't even remotely close to true. Movies can live or die by current trends. It's hard enough to predict what people are going to want in a year, let alone X amount of time it takes to render effects on an old PC.
soon, we won't even need real actors or real scenes.
This is a nightmarish fantasy. I want to connect emotionally with the people in the movie. Even in some explosion-filled Michael Bay movie, I'd rather root for a flesh-and-blood generic action guy than some sort of simulation.
While it can make for interesting experiments, one thing we shouldn't automate is artistic endeavors.
...how much (at least in 1975) credit he was willing to share with Jack Kirby, co-creator of many of those same superheroes. It was a bit of a shock to read that after working with Jack to come up with the character of Galactus, the planet eating superfoe, and deciding what needed to be drawn on the pages, that Jack had, of his own volition and invention, introduced the "required" herald for the big guy, a character we've come to know as Silver Surfer.
Kirby was consistently mistreated at Marvel, and wasn't allowed to characterize the Silver Surfer the way he wanted. Stan Lee may be very personable, but that's because he's been cultivating that for forty years. Kirby deserves way more credit in the world of comic books than Lee does. Read "Marvel Comics: The Untold Story". Pretty much everyone involved (except Kirby, actually) comes off as an asshole.
Even something as simple as telling a child that you can make yourself smarter just like you can make yourself stronger makes a huge difference in how they perceive themselves and the world.
"...We can say that Muad'Dib learned rapidly because his first training was in how to learn. And the first lesson of all was the basic trust that he could learn. It is shocking to find how many people do not believe they can learn, and how many more believe learning to be difficult. Muad'Dib knew that every experence carries its lesson."
Minecraft... [is] not "hard" in the sense that you will fail a lot
...what game were you playing? On several occasions I've had a surprise Creeper ruin my day. And there is nothing more frustrating than dying underground with an inventory full of ore, golden apples, and your diamond pickaxe and running back only to either die again, or find that your items are just plain gone.