Forgot your password?
typodupeerror

Comment: Re:Newsflash: mobile doesn't actually matter. (Score 2) 142

by Bonker (#47709091) Attached to: Ballmer Leaves Microsoft Board

I wish I had upvotes for you.

I am a power user. I'm currently surrounded by two very powerful PCs... rather a high-end 'docked' mac laptop dedicated to development work and a frankenstein's monster BYOC dedicated to gaming, Watching and converting video (-- Anime junkie) and artwork.

I also own a little Samsung Android tablet. Despite the mobile development workstation, I use the ever-loving snot out of that tablet. I use it to watch video I've converted for it, read books and magazines, browse web while seated in my nice club chair in the living room, have a reference site up while console gaming, and art. Turns out that Autodesk has a VERY nice painting app for $6. Works beautifully with cheapy capacitive styluses.

I consume the vast majority of my Crunchyroll subscription on it (more anime and manga).

However, I don't use it at ALL for email.

So yeah, mobile matters.

Comment: Re:Superman logo is a Trademark (Score 1) 249

Congratulations, that's one of the stupidest things I've ever read on /. I don't even know where to begin, except to say that it sounds like your thinking seems to be, "Let me pick a position which I know will be unpopular, which must mean it is more correct than the popular position, and then go through some inane line of reasoning to support said position."

"They are the only people who would have actually earned it."

Everyone here is dumber for having read that.

Comment: Re:Pick up a book and turn off the internet (Score 0) 254

by SirSlud (#47287103) Attached to: Ask Slashdot: Best Way to Learn C# For Game Programming?

It's like there's some strange black hole of information available on the internet that only happens around the super specific topic the Ask Slashdotter is interested in. I'm pretty sure all of these folks are the ones that were our best horses in Keener Bingo:

http://www.mathnews.uwaterloo....

Comment: Re:It's too slow. (Score 0) 254

by SirSlud (#47287095) Attached to: Ask Slashdot: Best Way to Learn C# For Game Programming?

Ding ding. Fuck, C# is fine and dandy and pretty fucking fast, if your target platforms and related asset and tool ecosystems are cool with it, and you're not boneheaded about what you're doing. Questions like these are so silly - if you do so much homework to know what you know and what you don't know, I'm pretty sure you're smart enough to find the right information, books, etc. What a passive aggressive inquiry. If you're convinced you can write an intelligently framed question with tons of context, then why on earth can you not do a little google mining for books that focus on C# game development? This discipline is hardly a secretive cabal.

Comment: Re:Never lecture when you can have a seminar (Score 1) 166

Ugh. The only thing worse than lectures are questions from the audience. Well, actually, I have no problems with questions per se, but anybody who interrupts with a question that is going to be answered within the hour as part of the material, or asks a question that was already answered should be subject to some kind of punishment.

Comment: Re:Easy answers (Score 2) 305

by SirSlud (#46822545) Attached to: 'The Door Problem' of Game Design

For all practical purposes, you're probably within 40 feet of a door that can never be opened. Or let's go the other way - hey, given enough time, you could probably find a crane and a wrecking ball, and destroy the building you're sitting in. Therefore, games without fully destructible environments are frustrating to you, because in real life, you can destroy everything? That's a silly line of reasoning. You're marking the line between what is reasonable and unreasonable that is clearly out of whack with the majority of players who accept that some level of suspension of disbelief is required in order to enjoy a video game. Game design conventions and art design directly addresses the concerns you're laying out in the vast majority of games with visual cues as to which objects are interactive and which are not. Anybody can be obstinate about those conventions, but to argue the point without acknowledging that they are a standard part of game and art design is being utterly disingenuous.

Comment: Re:You don't. (Score 4, Insightful) 169

by Bonker (#46818241) Attached to: Ask Slashdot: How Can We Create a Culture of Secure Behavior?

An important caveat to this line of thought is that GOOD education DOES work to prevent risk behaviors.

A blanket 'Just Say No' campaign like the one ran by Nancy Reagan in the 1980s did more harm that good because, when a lot of the kids had it force-fed to them for a decade grew up and discovered that marijuana didn't immediately kill your or turn you into a junkie, many of them threw out the entirety of 'Drugs are bad, m'kay?' and went on their merry way destroying their bodies with harsher and harsher drugs.

However, kids who had explained to them what drugs really did to a person's body and which drugs were more addictive and which drugs were less were, and are, less likely to actually do those drugs.

The same is true of sex education. It's been shown with frequently tragic consequences that 'Abstinence Only' education usually makes the teen pregnancy and STD situation worse in places where it's taught. However, more complete sex education that explains pregnancy, STDs, and all the other associated risks that go along with sex causes a notable decline in teen pregancy, STDs, and an actual increase in the average age at which teens start having sex.

I have found the same line of logic to be true with IT security. If you make a point of explaining the whys and wherefores, perhaps going so far as to make an interesting, engaging education program, the people who are your 'risk vectors' decrease, as do the number of security incidents you have to deal with.

No, you never can completely eliminate the problem. However, by offering education that is interesting, complete, and that doesn't treat the recipient as an idiot, you can dramatically reduce the problem.

No skis take rocks like rental skis!

Working...