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Comment: Re:First (Score 2) 176

by Malnar (#36206608) Attached to: Linux Gets Dynamic Firewalls In Fedora 15

Not true, it takes less than a second to read in a rule file by iptables-restore with over 20k rules. (Generated by iptables-save, not a file of a 20k iptables -A commands). The TCP sessions are not even reset so flows do not get broken. Changing a rule (well, a rule can't be changed, but you can insert a new rule above the current one and delete the old which is what most firewalls do anyways), does not disrupt anything either. The only "issue" is that rule changes are not saved to disk automatically, however it is trivial to write a 3 line bash script that would change a rule and save the whole ruleset (Again a VERY quick, non-disruptive process). This applies to all Linux distro's.

Comment: Re:Second place? (Score 1) 291

by Malnar (#36146606) Attached to: Microsoft To Support CentOS Linux In Hyper-V

They actually have made some pretty serious improvements. This support is basically having properly supported drivers for the VHD and NIC interfaces plus a few "motherboard" functions and fixing the clock skew someone asked about above. The SCVMM console is not as good as vSphere, but its getting there, and not being Java is also a plus :) Full AD integration for permission management is nice for proper access accounting, etc.

My office has about 100 Windows and ~50 CentOS or RedHat Hyper-V VM's which work fine. Reboots are not the issue everyone things it is. The migration works OK, but does require that the guest undergo a reboot which is OK in a properly redundant environment (just time the reboots right).

Comment: Re:XP now more secure than Linux? (Score 1) 340

by Malnar (#35170554) Attached to: Microsoft Kills AutoRun In Windows

No, alas, servers have equally dumb admins who think that p@ssword! keeps them safe. I work in a data center of about 3k Linux servers and 2K Windows server, the Linux ones tend to get compromised more often (2-3x as often). Again, not due to problems with Linux but due to horrible passwords and horrible web code. There is no avoiding stupidity and incompetence.

Comment: Re:Yay, FireAxis (Score 1) 320

by Malnar (#33158058) Attached to: 400 Turns of <em>Civilization V</em>

Maybe you need to point that finger more carefully? Several of my friends and myself play Civ 4 to this day, the original and various expansions. I almost always play the largest sized maps, I have not had the game crash on me in years, and never complaining about being out of memory. After 7-8 hours, it can get a bit slow, but thats a good time to save and go and experience human interaction. Until about a year ago, I ran in on a 2GB WinXP system, now it runs ona 4GB Win7 system with just about the same experiences. So, I doubt that the leaks were caused by Civ4.

Space

Astronomers Solve the Mystery of 'Hanny's Voorwerp' 123

Posted by kdawson
from the do-not-look-directly-into-the-quasar dept.
KentuckyFC writes "In 2007, a Dutch school teacher named Hanny van Arkel discovered a huge blob of green-glowing gas while combing though images to classify galaxies. Hanny's Voorwerp (meaning Hanny's object in Dutch) is astounding because astronomers have never seen anything like it. Although galactic in scale, it is clearly not a galaxy because it does not contain any stars. That raises an obvious question: what is causing the gas to glow? Now a new survey of the region of sky seems to have solved the problem. The Voorwerp lies close to a spiral galaxy which astronomers now say hides a massive black hole at its center. The infall of matter into the black hole generates a cone of radiation emitted in a specific direction. The great cloud of gas that is Hanny's Voorwerp just happens to be in the firing line, ionizing the gas and causing it to glow green. That lays to rest an earlier theory that the cloud was reflecting an echo of light from a short galactic flare up that occurred 10,000 years ago. It also explains why Voorwerps are so rare: these radiation cones are highly directional so only occasionally do unlucky gas clouds get caught in the crossfire."

Comment: Re:Their thinking (Score 1) 270

by Malnar (#32299810) Attached to: What Game Devs Should Learn From <em>EVE</em>

Sort of. What many have not mentioned is that many players have multiple accounts. Most people I know in Nullsec have at least one extra account in high sec in addition to others. The purpose of that account can be anything from a "industrial" alt to pay for the "PvP" alt's toys to a mission runner to a character that can actually go into high sec (in the case of pirates who have done many ~bad things~ and are thus not allowed to play in the kindergarten). The extra account is by no means necessary, I got mine to be able to do things that a single account can not such as lighting a beacon for my capital ship to jump through, or scout my route in a cheap ship so that I do not loose an expensive one to a trap (que Admiral Akbar). So, that statistic is not entirely accurate as a significant (no idea what size, I have 4 characters in high sec and 2 in null sec among 3 accounts) chunk of the 80% are alts of the 20%.

As far as "larger than life" heroes... There is a gamut of people who may qualify. Most have earned it for ~bad~ things, but some like Chribba (mentioned above) have earned the title for their trustworthiness. A few examples off of the top of my head: Kartoon (disbanding/allowing to fail Goonswarm with much hilarity to outsiders, he forgot to pay the bills, allegedly on purpose); SirMolle (running arguably the largest, most powerful alliance in the game, now and before), Kargoth (spelling?... disgruntled top-level director ("assistant leader") that disbanded largest alliance in Eve at the time..SirMolle's Band of Brothers).

So, just as in life, everyone can not become elite, by definition, but it is indeed possible to become famous or infamous. Just like in life, people seek to elevate themselves at a more immediate level rather than on the global area. Just like in more traditional MMOs, this can be bling (super ships/modules), or the must less common aspect of superior skill and strategy. (If you want to comment that Eve has little skill or strategy in combat, then stop shotting NPCs and try your hand at PvP). People can become leaders of smaller groups, maybe becoming one of the "big boys" in time. People can become filthy rich via industrial and trade activities (and also never may an once of real money to play by using in game currently to buy game cards, a great innovation as well).

I took a fish head to the movies and I didn't have to pay. -- Fish Heads, Saturday Night Live, 1977.

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