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Science

Lab Rats Given "Sixth Sense" 78

Posted by samzenpus
from the because-they-can dept.
puddingebola writes "Researchers have given lab rats the ability to sense infrared light through a brain implant. From the article, 'They taught the rats to choose the active light source by poking their noses into a port to receive a sip of water as a reward. They then implanted the microelectrodes, each about a tenth the diameter of a human hair, into the animals' brains. These electrodes were attached to the infrared detectors. The scientists then returned the animals to the test chamber. At first, the rats scratched at their faces, indicating that they were interpreting the lights as touch. But after a month, the animals learned to associate the signal in their brains with the infrared source.'"
Space

Super-Earths Discovered Orbiting Nearby, Sun-Like Star 242

Posted by Soulskill
from the i-for-one dept.
likuidkewl writes "Two super-earths, 5 and 7.5 times the size of our home, were found to be orbiting 61 Virginis a mere 28 light years away. 'These detections indicate that low-mass planets are quite common around nearby stars. The discovery of potentially habitable nearby worlds may be just a few years away,' said Steven Vogt, a professor of astronomy and astrophysics at UCSC. Among hundreds of our nearest stellar neighbors, 61 Vir stands out as being the most nearly similar to the Sun in terms of age, mass, and other essential properties."
The Almighty Buck

EA Flip-Flops On Battlefield: Heroes Pricing, Fans Angry 221

Posted by Soulskill
from the put-your-money-where-your-gun-is dept.
An anonymous reader writes "Ben Kuchera from Ars Technica is reporting that EA/DICE has substantially changed the game model of Battlefield: Heroes, increasing the cost of weapons in Valor Points (the in-game currency that you earn by playing) to levels that even hardcore players cannot afford, and making them available in BattleFunds (the in-game currency that you buy with real money). Other consumables in the game, such as bandages to heal the players, suffered the same fate, turning the game into a subscription or pay-to-play model if players want to remain competitive. This goes against the creators' earlier stated objectives of not providing combat advantage to paying customers. Ben Cousins, from EA/DICE, argued, 'We also frankly wanted to make buying Battlefunds more appealing. We have wages to pay here in the Heroes team and in order to keep a team large enough to make new free content like maps and other game features we need to increase the amount of BF that people buy. Battlefield Heroes is a business at the end of the day and for a company like EA who recently laid off 16% of their workforce, we need to keep an eye on the accounts and make sure we are doing our bit for the company.' The official forums discussion thread is full of angry responses from upset users, who feel this change is a betrayal of the original stated objectives of the game."

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