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Games

New Assassin's Creed Next Year, Will Have Multiplayer 56

Posted by Soulskill
from the two-assassins-one-creed dept.
Ubisoft has announced that the next stand-alone Assassin's Creed title will come out next year, and it will be the first in the series to come with an online multiplayer mode. The company also said it will be "shoring up its focus on competitive AAA core titles on the Xbox 360 and PlayStation 3" in the coming year, making mention of upcoming releases for the Tom Clancy game series and a new Prince of Persia title.
Games

Game Endings Going Out of Style? 190

Posted by Soulskill
from the to-be-continued dept.
An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting: "Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."

Comment: Wow, we areally are spoiled today. (Score 1) 238

by Magreger_V (#29230137) Attached to: Big, Beautiful Boxes From Computer History
very few people realize the power that sits in the palm of their hands these days. The computational power of a cell phone is vastly superior to that of computers that used to fill entire rooms! More people need to appreciate whats really going on here. It's not just a computer, it's a calculator. A very fast calculator crunching huge amounts of numbers for YOU. There is a machine in your pocket flipping trillions of 1's and 0's! It's nothing short of a miracle that we have learned to harness electricity in this way and on such a small scale.
Security

AVG Update Breaks iTunes 185

Posted by kdawson
from the one-man's-virus-is-another-man's-music dept.
nate_in_ME writes "After getting a positive from the AVG virus detector while playing music on iTunes just a few minutes ago, I did a bit of research. It appears that AVG has recently pushed an update to the virus definitions that flags every iPod/iTunes related file as being infected with the 'Small.BOG' trojan. Interestingly enough, AVG does not have any information on this particular virus in their virus encyclopedia. Discussion on the Apple forum is up to 4 pages and climbing. One user there had an interesting thought: 'Maybe Palm has some shares in AVG...MUAHAAAA!!' (on page 3)."
PC Games (Games)

Spore Patch Nearly Lets Creatures Into Other Games 60

Posted by Soulskill
from the universal-elf-care dept.
Dalambertian writes "The release of Spore's Patch 5 lets players export their creatures (and soon vehicles and buildings) in Collada format. This includes textures, bump mapping, and rigging for animation. Maxis developer Ocean Quigley recently posted a nice tutorial for getting said creatures into Maya, and other 3D packages are soon to follow. This could have a huge impact on the games industry, and the indie games scene in particular. Unfortunately, if the patch falls under the usual EULA, then any legitimate use of the art assets outside of the Spore community becomes impossible. EA is apparently just teasing us with its taste-but-don't-swallow policy, and at present it's not clear whether the genius that came out of Spore's development will ever truly be accessible to the game dev community."

Comment: Re:A good combination of a storyline and graphics. (Score 1) 506

by Magreger_V (#28636325) Attached to: What's the Importance of Graphics In Video Games?
Precisely. The definition of the word Immersed is "To engage wholly or deeply". This can be done with or without good graphics. Some people just can't wrap their heads around a game that doesn't have pixel shaders and z-buffers. I recently started playing Final Fantasy VI(a two dimensional sprite based game) and I am completely immersed.

The relative importance of files depends on their cost in terms of the human effort needed to regenerate them. -- T.A. Dolotta

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