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Comment: Re:So how many of them are actually qualified (Score 1) 214

You can always recognize the shills and sycophants because they claim only climate scientists are important.

No, I'm simply applying logic - the statement you were refuting was "99.8% of climate scientists accept AGW". The paper you quoted has the following statement:
"Climate science experts who publish mostly on climate change, and climate scientists who publish mostly on other topics, were the two groups most likely to be convinced that humans have contributed to global warming, with 93% of each group indicating their concurrence.".

There clearly is dissent about AGW (in the details if not in the large), even within the science community, and the topic of "what to do about it" is even more thorny, but it remains that studies including the one you quoted repeatedly show that around 9 out of 10 people specialized in climate do think AGW is real.

Comment: Re:How I deal (Score 1) 257

by MadKeithV (#46659101) Attached to: Start-Up Founders On Dealing With Depression

Wow, is there anything else than productivity in your life ?

As someone currently coping with anxiety issues and possibly mild to moderate depression while in the start-up phase of my own company: I have tended to need productivity like a drug. The feeling of having failed if a day is not productive enough (in my own eyes) can set me off on a bout of anxiety. It's a problem (and that's exactly why I used the phrase "like a drug") - I put myself at serious risk of not allowing downtime, or feeling really guilty about downtime which then triggers the anxiety again.
And society marks that productivity as success ("the most successful people need little sleep!", "it's about quality time, not quantity time!", there are so many examples). When your head isn't on right, it's hard to remember that you work to live, not live to work, and that life isn't just about world-changing achievements.

Comment: Re:Regulation of currency (Score 5, Insightful) 240

by MadKeithV (#46386439) Attached to: MtGox Sets Up Call Center For Worried Bitcoiners

Bitcoin is still young. This is a time or risk and opportunity. Besides, if you really think anyone should invest money, for example in the stock market, without spending lots of time reading up on all sorts of stuff, I have a bridge to sell you.

Monkeys do better than people in the stock market - I'm sure they did lots of market research beforehand though.

Comment: Re:Not supprised (Score 1) 270

by MadKeithV (#46323351) Attached to: How much time do you spend gaming compared to 10 years ago?

Nothing current will replace that experience and joy i had with Quake3, and the way games are going, nothing in my lifetime.

Sounds a bit like nostalgia isn't what it used to be. I started with Quake1, was part of a Quake2 clan for a while, and tried Quake3 but figured out my reflexes are worse than average so in twitch-multiplayer gaming I can't really hold a candle to those with better-than-average reflexes.
There are some really good games in a similar vein out there these days. I play a lot of Planetside 2 - FPS with lots of people, and the potential to co-operate smartly. It allows to use skills other than pure twitch-reflexes to outwit opponents, and it's just fun. It's still fun being faced with some of the nearly inhumanly good players that I met back in the Q2 days, and occasionally defeating them through better tactics than actual skill on my part. And obviously getting my arse handed to me when I don't quite manage to outwit them.
For pure twitch, Loadout seems to be pretty hefty. I'm unsurprisingly pretty crap at it, but it sure is fun to play.

Comment: Re:Why? (Score 1) 161

by MadKeithV (#46321517) Attached to: The Neuroscience of Computer Programming

English is universally derided among them for being the easiest to learn.

It's odd to deride a virtue.

Perhaps their command of the English language is a little less than their inflated multilingual egos make them think?
I consider myself quite bilingual - Dutch and English. I speak, think and dream in both of those languages quite easily. People here in the UK are sometimes surprised to learn that I'm not English and my first language is technically not English. I speak quite a bit of French, and have a reasonable grasp on understanding German, Portuguese, and by extension Spanish and Italian.
English is "easy" because it's almost impossible NOT to be exposed to an awful lot of English all the time. English language music, films (no dubbing in Belgium), English books, some English at school. Though I do believe as well that early exposure makes the biggest difference. When I was young there was a northern irish boy who'd come over for a month during the summer holidays (how are you doing these days, Niall?), and as kids you ignore the gaps and errors, and learn to use the language for what it was meant to do: communicate. As soon as you're communicating, imitation and learning will take over and fill in the gaps.
Knowing many languages is a bragging point. Being able to communicate with many people is a skill.

Comment: Re:Guarantee (Score 1) 716

by MadKeithV (#46227117) Attached to: Ask Slashdot: Should Developers Fix Bugs They Cause On Their Own Time?

Programming without bugs is easy. It's just slow and expensive. so nobody wants it. It's cheaper and easier to write bad code and ship it, absorbing backlash, than to build it right in the first place.

Programming non-trivial things without bugs is very, very hard, and very often not cost-effective.

Just build clear bug-free pieces, and assemble them.

The combination of two bug-free pieces isn't necessarily bug-free. The glue code is where you typically end up with the subtle assumption and domain bugs.

Take the time and care with each line to verify intention.

What is the intention of 3rd party code? What is the *exact* intention of the code you wrote 6 weeks ago? You may have documentation. It may even be really good. It's unlikely to be 100% complete.

Use modularity and error handling.

Error handling and modularity in and of themselves do nothing to reduce buggyness, though they may make it easier and faster to find the more obvious and often-occurring ones. They are good practice though, and I strongly recommend them.

I'm sure I'll be called naieve, but at least should move the smallest error free program to a much larger size.

Sometimes being naive isn't bad - it often makes you aspire to better than the status quo, which isn't a bad thing. However, many "bugs" aren't even programming errors, they are communication failures somewhere between the customer and the developer. What the customer wants, what the customer asks for, and what the customer actually needs are three different things.

But none of that will work when given a timeline half what it should be, and inadequate budget.

A program that solves some of the problem now, even with bugs, is infinitely more valuable than a program that solves all of the problem (or more frequently, a small subset of the problem correctly) when it is too late. That goes back to the "cost effectiveness" - the solution that generates the most profit is the better one in a capitalist situation.
There are other situations, such as healthcare, or community projects (open source), where "cost" either doesn't factor or is subservient to other goals such as safety, but it's not the general case.
That still isn't a green light for cowboy coding, but if you're dead-set on bug-free you might find it hard to deliver.

+ - Nintendo Ordered To Pay Royalties On Every 3DS Sold->

Submitted by Anonymous Coward
An anonymous reader writes "Nintendo must pay royalties on every 3DS sold to date, totalling more than $100 million and counting, following a court ruling that the company has infringed on patents relating to the handheld console's glasses-free 3D technology."
Link to Original Source

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